- Hi-tech :: :: Software ::

Resident Evil 7

Resident Evil 7 Capcom, , Resident Evil 7 . , PlayStation 4, Steam. , , , . . . , .

Resident Evil 7

, , , , , . . . ?

, - Resident Evil 7 Denuvo. Steam DB (. ): , , .

Resident Evil 7, Capcom, 24 2017 . , 26 . , , PlayStation 4 Xbox One.


Resident Evil 7 will be powered by the Denuvo anti-tamper tech, PC demo now available

As promised, Capcom has just released the PC demo of Resident Evil 7. According to the team, the PC version features numerous PC exclusive options, as well as extensive graphics settings.

In addition, Capcom revealed via the games Steam DB that Resident Evil 7 will be powered by the Denuvo anti-tamper tech. Resident Evil 7s demo uses the Denuvo anti-tamper tech, so its safe to say that the final version will also use it.
Resident Evil 7 is powered by the RE Engine and promises to deliver a disturbingly realistic experience that will define the next era in horror entertainment.

Those interested can go ahead and download the demo from Steam.

This demo will give you an idea of how Resident Evil 7 runs on the PC, and here are the graphics settings that Capcom has implemented in it:

Screen Resolutionself-explanatory here, but the game will list arbitrary resolutions supported by your monitor and Windows desktop environment.
Refresh Rateadjustable to frequencies supported by your monitor. Also supports 144Hz high refresh monitors including Nvidia G-Sync.
Display ModeFull screen, Windowed, and Borderless Window modes are supported
Field of ViewFOV angle can be adjusted here
Frame Ratesupports 30, 60, and Variable (uncapped)
Rendering MethodTwo options available Normal and Interlaced
Resolution Scalingcontrols the games internal rendering resolution. This is akin to upscaling and downsampling of the final video output. Selectable option ranges from 0.5X to 2.0X. 1.0X is 100% 1:1 native output. The higher the number, the better the image quality and more GPU oomph required, while lowering it below 1.0 makes the image softer (but also reduces GPU overhead and increases frame rate).
Texture Qualityoption ranges from Very Low to Very High. Higher quality requires additional local video memory.
Texture Filteringoption ranges from Very Low to Very High. Internally, this is essentially your Trilinear to Anisotropic filter that goes all the way up to 16X.
Mesh Qualityoption ranges between Low to Very High. This option also affects Level-of-Detail (LOD) quality.
Anti-AliasingSelectable options include FXAA, TAA, FXAA+TAA, and SMAA.
Motion BlurON/OFF toggle
Effects RenderingSelectable between Low, Medium and High. This controls the intensity and density of certain visual effects.
Depth of FieldON/OFF toggle
Shadow Qualityoption ranges from Very Low to Very High.
Dynamic ShadowsON/OFF toggle
Shadow CacheON/OFF toggle. When set to ON, shadows for static objects will be cached in video memory.
Ambient OcclusionSelectable options include OFF, SSAO (Variable), SSAO, HDAO, and HBAO+. Note HBAO+[] is an Nvidia-specific feature.
Bloom EffectON/OFF toggle
Lens FlareON/OFF toggle
Volumetric Lighting QualitySelectable between OFF, Low, and High. This option controls intensity and quality of dynamic lighting including light shafts piercing through window panes and vents.
ReflectionsSelectable between ON, OFF, and Variable. Affects fidelity and quality of screen-space reflections.
Subsurface ScatteringON/OFF toggle
Chromatic AberrationON/OFF toggle
Color SpaceSelectable between SRGB and BT.709

Source: /: