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> World of Warсraft, Мечта онлайнщика...
Dbyron
14.01.2004 - 08:58
Сообщение #1



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Разработчик: http://www.blizzard.com/
Официальный сайт: http://www.blizzard.com/wow/
Жанры: RPG (MMOG) / 3D / 3rd Person
Галерея скриншотов: http://ag.ru/?gallery?11822

[img]http://blizzard.com/wow/images/wowlogo.gif[/img]

Об игре: Не думаю, что кто-то нуждается в отдельном представлении данного проекта. Онлайновая РПГ, самый ожидаемый проект в мире MMORPG. Особо нетерпеливые геймеры могут уже ознакомиться с игрой, скачав даный архив. Еще раз замечу: это всего лишь альфа-версия!

[img]http://www.blizzard.com/wow/images/screens/all/ss131-thumb.jpg[/img] [img]http://www.blizzard.com/wow/images/screens/all/ss098-thumb.jpg[/img]
[img]http://www.blizzard.com/wow/images/screens/all/ss053-thumb.jpg[/img]
[img]http://www.blizzard.com/wow/images/screens/all/ss002-thumb.jpg[/img]
[img]http://www.blizzard.com/wow/images/screens/all/ss107-thumb.jpg[/img]


Цитата
This is an Alpha version of the game
World of Warcraft's features include:
-A dynamic world with an evolving story, changing events, and more!
-Adventure together with thousands of other players simultaneously.
-Completely customizable controls allow you to decide how to control your character. Don't like the controls? Change them!
-A persistent world that is designed from the ground up to be virtually seamless. Specific areas will require you to "zone", but the load time will be minimal.
-World of Warcraft features the best in cutting-edge graphics. Unlike games that do a bad job at looking real, World of Warcraft boasts the cartoon magical feel of true Warcraft!
-Full guild support allows players to organize easily, create a unique guild emblem, own a guildhall, and more.
-World of Warcraft will be the first to feature "instances" of a dungeon. These private dungeon areas allow you and a group of friends to have a more personal experience, exploring, adventuring, or completing quests in your own private dungeon. You also have the ability to invite others into your instance zone to join you.
-Choose your destiny. Be a noble paladin, a cowardly thief, a mighty summoner, and more! The possibilities are endless.
-World of Warcraft will feature one of the most massive MMORPG worlds to date. Players will be able to explore the lands of Azeroth, Khaz Modan, Lordaeron, Kalimdor, as well as uncharted and exotic new lands.


Язык: English
Размер: 1.88 Gb

ed2k://|file|WoW.Alpha.rar|2020003198|DC656BB38CFF1EBA386D05BC4AE43727|/
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SasHenka
14.07.2006 - 12:56
Сообщение #26



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World of Warcraft

Patch v1.11.1 -> v1.11.2 (UK)
Патч для UK-версии MMORPG "World of Warcraft". Заплатка добавляет ряд общих изменений, привносит изменения в персонажей, интерфейс и пр.
Cкачать - 5.0 Mb
Компания: Blizzard


Скачать:
_http://www.3dgamers.ru/cgi-bin/drug/downsql.pl?full=download/patches/wow/wow-1.11.1-to-1.11.2-engb-patch.exe

или на worldofwarcraft.ru
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SasHenka
21.07.2006 - 12:03
Сообщение #27



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World of Warcraft: The Burning Crusade (Видео ролик 3)

[img]http://www.3dgamers.ru/screenshots/wowtbc/wowtbc_4/wowtbc_1s.jpg[/img][img]http://www.3dgamers.ru/screenshots/wowtbc/wowtbc_4/wowtbc_3s.jpg[/img]

Видеоролик из аддона к MMORPG World of Warcraft, который будет именоваться "The Burning Crusade". "Добавка" продолжит рассказ "World of Warcraft", с расами Орды и Союза, продолжающими строить жизнь среди земель Азерота, и исследовать новые земли. На фоне хрупкого мира, существующего между фракциями, появились слухи, что старая война Горящего Легиона против Азерота - так называемый Горящий Крестовый поход - был разожжен, и угрожает поглотить мир в огненной буре новых распрей и новой войны. Старые связи рушатся, и обе стороны ищут новых союзников, и они не заставят себя ждать. Новые союзники присоединятся к игре, расширяя историческую линию, и позволяя игрокам развить новых мощных персонажей в пределах мира. Уровень возможностей поднимется до 70-ти, и каждый новый уровень предложит новые заклинания, способности и таланты для каждого класса персонажей. Вы сможете освоить и новую профессию - Jewelcrafting, а старые будут расширены. Обещаны и новые земли, и новые поля сражений: волшебные царства Blood Elves, путешествие через Темный Портал в Outland (являющийся целым новым континентом), новые высокоуровневые подземелья - к вашим услугам. Новые квесты, новые монстры, и новые проблемы прилагаются.
(800x480, 4:01, DivX)
Cкачать - 45.3 Mb
Компания: Blizzard


Скачать:
_http://www.3dgamers.ru/cgi-bin/drug/downsql.pl?full=download/demos/wowtbc/flying_mount_pc_eg.avi
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AsmoonD
31.07.2006 - 10:49
Сообщение #28


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Цитата
Скачать:
_http://www.3dgamers.ru/cgi-bin/drug/downsql.pl?full=download/demos/wowtbc/flying_mount_pc_eg.avi

че-то не работает ссылка... Я слышал что они это обновление к нонцу года планируют, у кого нить есть более подробные сведенья?
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SasHenka
31.07.2006 - 13:33
Сообщение #29



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Подробные сведения на worldofwarcraft.ru
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AsmoonD
31.07.2006 - 14:53
Сообщение #30


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о! Спасибо! Вот еще ресурс хороший нашел http://wow.ru/c/news/ вроде как проэкт "Гоха"...
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SasHenka
5.01.2007 - 17:17
Сообщение #31



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На официальном форуме, пожалуй, самой популярной MMORPG (продано свыше 6 млн. копий игры) - World of Warcraft, появилась информация о том, что долгожданный аддон к этой игре - Burning Crusade, наконец-то готов, и началось его тиражирование.
Данное обновление принесет с собой две новые расы - одну для альянса (Дренеи), а вторую для орды (Кровавые эльфы), а также расширит и так довольно большой мир самой игры. Кроме этих нововведений будет еще море других, перечислять которые не хватит всей нашей новостной ленты. Из интересного стоит отметить появление летающих маунтов (теперь будет можно не только скакать на лошадке или ей подобном существе, а и осуществлять перелеты для экономии времени. Не путать с теми полетами, которые уже доступны! Подразумевается то, что можно будет самому управлять своим животным и лететь куда вам будет угодно!).
Также из того же источника стало известно, что игрушку обещают выпустить в срок, т.е. 16 января. Очень велика вероятность того, что в этот день вы не найдете место, где можно будет купить коробку с дополнением, ведь многие делают заказы заранее. Поэтому, если вы являетесь поклонником игры, вам стоит поторопиться и оплатить игру уже сейчас.

Скрины
_http://www.proplay.ru/images/articles/2007/01/bc1.jpg
_http://www.proplay.ru/images/articles/2007/01/bc2.jpg
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SasHenka
17.01.2007 - 00:33
Сообщение #32



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World of Warcraft: The Burning Crusade

Скрин:
_http://ec2.images-amazon.com/images/P/B000BWZY7Q.01._SS400_SCLZZZZZZZ_V39294063_.jpg

Цитата
Название: World of Warcraft: the Burning Crusade
Дата выхода: 2007
Жанр: MMORPG
Разработчик: Blizzard
Игра поступила в продажу только сегодня! Онлайн больше 8 млн!!!
World of Warcraft – это онлайновая многопользовательская игра (MMORPG) от компании Blizzard Entertainment. С ошеломляющими усовершенствованиями графики, сетевым гемплеем и интерфейсом игра стала мировым лидером продаж. World of Warcraft: The Burning Crusade (Пылающий Крестовый Поход) – это первое захватывающее продолжение, расширяющее содержание и возможности игры, добавляя новые расы, локации, профессии, игровые предметы, а также многое другое.
Несколько лет минуло с тех пор, как Пылающий Легион был повержен у Горы Хиджал и теперь обитатели Азерота продолжают восстанавливать свои разорённые земли. С новыми силами герои Орды и Альянса приступили к исследованию Загадочного Мира за пределами Портала Тьмы. Кто они – соратники или враги? И что они предпримут, обнаружив, что побежденные демоны вернулись, чтобы вновь продолжить свой Пылающий Крестовый Поход?
В новом аддоне игроки получат такие возможности:
Максимальный уровень персонажей увеличен до 70, по сравнению с текущим 60-м. Каждый новый уровень предлагает новые заклинания и способности для каждого класса персонажей.
в игре добавлены новые расы Дренеев (Draenei) для Альянса и Кровавых Эльфов (Blood Elves) за Орду, позволяя игрокам развивать более мощных персонажей в пределах мира. Кровавые Эльфы – это бывшие Высшие Эльфы, которым больше не доверяет Альянс. Они присоединились к Орде, чтобы выследить демонов, которые разрушили их родину - Квель'Талас. Раса Дренеев произошла от самой древней расы Эредар, из которой произошел сам Архимонд, лидер Пылающего Легиона, вторжению в Азерот которого недавно помешали. Дренеи сопротивлялись демоническим силам, которые развратили их братьев и сбежали из своей древней родины, посвятив себя попыткам закончить апокалипсический крестовый поход Легиона.
Новые Земли (Lands), в том числе абсолютно новый мир Пустошей (Outland), в который можно попасть, пройдя через Портал Тьмы (Dark Portal). В Пустошах игроки найдут летающих животных (mounts), которые помогут быстро пересечь самые опасные территории.
Добавлены новые подземелья и поля сражений. Одно из таких подземелий – Каразан (Karazhan), известный как Башня Медива (Medivh's tower).
Socketable Items – вставляя в такие предметы магические камни, можно увеличить их силу, а можно просто украсить их драгоценными камнями – для этого необходимо обратиться к ювелиру.
Игрок и сам сможет стать ювелиром, обучившись новой профессии Ювелирное дело (Jewelcrafting).
Новое оружие, сотни новых квестов и магические вещи. Игроков ждет множество новых игровых заданий, смертельно опасных монстров и "эпических боссов" – самых опасных и сильных противников в игре, а также многое, многое другое…
Пылающий Крестовый Поход принес в игру не просто небольшие изменения, а целый новый мир. Множество странных, невиданных и ужасающих существ населяют этот дикий мир: от воров арканы до диких полубогов, от кошмаров древнего прошлого до величественных животных, которых никто раньше не встречал. Новые приключения ждут своих героев!
PC System Requirements
OS: Windows 2000 (Service Pack 4); Windows XP (Service Pack 2)
Processor: Intel Pentium3 800MHz or AMD Athlon 800MHz
Memory:
512 MB RAM,
1GB RAM is recommended
Video:
Minimum: 32MB 3D graphics processor with Hardware Transform and Lighting, such as an NVIDIA GeForce 2 class card or above.
Recommended: 64MB VRAM 3D graphics processor with Vertex and Pixel Shader capability, such as an NVIDIA GeForce FX 5700 class card or above.
Sound: DirectX compatible sound card
Внимание! Для установки, запуска и функционирования игры необходимо наличие оригинальной версии World of Warcraft, а также соединение с Интернетом
.



Клиент EU версии качать тут:
_http://www.seostatus.ru/burning_crusade_engb.iso
Распаковываем любой программой, читающей .iso файлы, например WinImage:
_http://files.3dnews.ru/pub/cd/winima80.exe

или

Скачать клиент World of Warcraft: The Burning Crusade (2007, Euro) - 2,33 Gb
Код
http://rapidshare.com/files/11952891/The_Burning_Crusade_Europe_English_EPIDEM.RU.part01.rar
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Пароль:


А также вы можете просто купить коолекционное издание World of Warcraft: The Burning Crusade куда входит и ключ и клиент.

Все ссылки на европейскую версию игры.Это клиент The Burning Crusade, ключ для офф версии покупать отдельно.Ответы на все вопросы вы можете найти тут _http://forum.worldofwarcraft.ru/
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SasHenka
8.08.2007 - 11:48
Сообщение #33



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World of Warcraft: Wrath of the Lich King

Прикрепленное изображение
Прикрепленное изображение
Прикрепленное изображение

Король Лич Артас (Lich King Arthas) приступил к воплощению своих планов, которые могут привести к исчезновению всей жизни на Азероте (Azeroth). И только самые могучие герои могут выступить против Короля Лича, армии нежити и могущественной чумы некромантов, угрожающей заразить весь мир - герои, способные положить конец его господству ужаса раз и навсегда.
Blizzard Entertainment's представляет Вам новый аддон для World of Warcraft – Гнев Короля Лича (Wrath of the Lich King), который добавит новый эпический контент к уже существующему миру игры. Игроки смогут достигнуть ещё больших высот могущества, исследуя большой новый континент и сражаясь с другими высокоуровневыми игроками дабы определить судьбу всего Азерота. В новом аддоне Вы сможете:
· Овладеть способностями некромантии Рыцаря Смерти (Death Knight) – первого геройского класса World of Warcraft.
· Выполнить новые квесты, для достижения 80 уровня, получив новые способности и таланты.
· Изучить новую профессию Написание Свитков (Inscription), «улучшающую» заклинания.
· Бросить вызов новому суровому континенту Нортренд (Northrend), хладным землям Короля Лича.
· Поучаствовать в эпических битвах и осадах, используя разрушительную осадную технику, способную разрушать здания.
· Изменять своего героя внешне, включая новые причёски и танцы.
· Исследовать новые подземелья, населённые некоторыми из самых смертоносных существ… и полные поражающих воображения сокровищ во всём Азероте.
· И многое, многое другое…



Офф сайт _http://www.wow-europe.com/wrath/
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Cheshir
17.08.2007 - 21:28
Сообщение #34


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привет всем
Бегаю по Вове в одиночку (офиц версия, сервер shadowson), хотелось бы иногда собиратся тусовкой - для квестов и потрещать. Если есть единомышленники - отзывайтесь)))
опыт у меня правда небольшой, но поделюсь, что знаю. сам за орду, таурен 30 с копейками уровень

в кач-ве доброй воли - неск ссылок на полезные Вововские доп ресурсы:





кстати, м писать в почту - crm@rbcmail.ru
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SasHenka
18.08.2007 - 16:35
Сообщение #35



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Так же существует еще в помощь новичкам

Сам играю на Warsong'е, 70 варлок нежить.
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vahrusha
21.08.2007 - 08:54
Сообщение #36



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Люди, не играйте на пиратских серваках, там почти ничего не работает. Сам раньше играл на пиратке, давно переехал на оффициалку, разница такая, как день и ночь. Эта игра - не старкрафт (варкрафт), где все о игре у Вас на винчестере и можно без проблем играть и на пиратках. В WoW вся информация о мобах, квестах, действиях спеллов и т.п. храниться на сервере, клиент - это модели, мир и звуки. Близзард никому и никогда не отдаст оффициальный сервер по понятным соображениям, они хорошо защищают свой продукт, совсем не так, как наши госслужбы различные базы. (IMG:style_emoticons/bfz/smile.gif)
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radion
26.09.2007 - 21:12
Сообщение #37



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World of Warcraft — патч от v2.x до v2.2.0 (EU) размер: 697.96 МБайт

Цитата
для английской и американской версий. Как обычно, многокилобайтный список исправлений и дополнений.

World of Warcraft by Blizzard - US/AU retail v1.12.x -> v2.0.1 patch

This US/AU English patch is only to be used with the US and Australian English language version of World of Warcraft!

This is the v1.12.x -> v2.0.1 patch for the US/AU English retail version of World of Warcraft. This is available as an alternative download to the World of Warcraft auto-patcher and is only good for the US and Australian English retail clients of World of Warcraft. This patch will not work with any version of the game outside of the US/AU English client.


This patch is the incremental patch that will update World of Warcraft frоm 1.12.0 or 1.12.1 to 2.0.1. To apply this patch, do the following:

1. Copy the folder named "WoW-1.12.x-to-2.0.1-enUS-patch" to your World of Warcraft folder.
2. (Windows) Run Updater.exe frоm that folder (Mac) Run Updater.app frоm that folder.

This will apply the patch to your current WoW 1.12.0 or 1.12.1 version.



Патч от v1.12.x до v2.0.1 (US/AU) Размер файла: 492.2 МБайт


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radion
4.10.2007 - 13:34
Сообщение #38



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World of Warcraft Патч от v2.2.0 до v2.2.2 для английской и американской версий. Добавлены клабища на некоторые локации, исправлено несколько ошибок.

Цитата
General

* Brewfest has begun and members of the Horde and Alliance can enjoy a multitude of activities, quests, items, and even Ram Racing. As Brewfest is about beer and food, revelers can sample the best beverages available in the world.
* Hallow’s End: Observed by both the Horde and the Alliance, Hallow's End is the celebration of the break between the Forsaken and the Scourge. Adventurers can speak to innkeepers to get silly masks to wear during their adventures, and much more. This is just one way to celebrate Hallow's End.
o New Holiday World Event: The Headless Horseman has been seen terrorizing local villages.

World Environment

* Added a new graveyard to the Southern Barrens.
* Added a new graveyard to the Western Plaguelands.
* Added a new graveyard to the Alterac Mountains.
* Added a new graveyard to the Searing Gorge.
* Added a new graveyard to the Badlands.
* Added two new graveyards to Tanaris.
* Added two new graveyards to Winterspring.
* Added two new graveyards to Stonetalon.
* Added two new graveyards to Un'Goro.

(UK) Размер файла: 7.63 МБайт


(US) 7.53 МБайт


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radion
12.10.2007 - 04:43
Сообщение #39



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World of Warcraft — патч от v2.2.2 до v2.2.3 для английской и амер. версии.

Цитата
World of Warcraft Client Patch 2.2.3 (10/9/2007)

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

Bug Fixes

Clients utilizing OpenGL video modes will no longer experience graphical anomalies and missing textures after minimizing/maximizing the window.
Fixed an issue that caused Fel Eye Stalks during the Legion Ring event to not despawn when the event is completed.
Fixed an issue where zoning after mounting and summoning a pet was disconnecting players.
Fixed an issue where the Shift key would get stuck in game.
Using a /equip macro while affected by certain crowd control spells will no longer cause the items in the macro to be stuck in your inventory.
Using very low values for SetScale() will no longer cause Mac users to disconnect from the game.
Default sound channels have been changed from 12 to 32.
Microphone resources will no longer be claimed by World of Warcraft when Voice Chat is disabled.
Sounds will no longer stutter and pause if large amounts of creatures are being hit with AoE attacks from multiple sources.
Sounds caused by spells cast on or by the player will now play more consistently.


(US) 2.03 МБайт


(UK) Размер файла: 2.08 МБайт


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radion
31.12.2007 - 05:22
Сообщение #40



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World of Warcraft — патч от v2.2.3 до v2.3.0 для английской версии. (274.66 МБайт)



Патч от v2.2.3 до v2.3.0 (US/AU) (265.16 МБайт)

Цитата
ul'Aman

Zul'Aman is a 10-player, level 70 outdoor instance locаted in the Ghostlands. Players will be able to confront six new bosses including the Forest Troll Warlord Zul'jin.

Guild Banks Introduced

The Guild Bank is a shared repository for an entire guild and will be accessible through Guild Vault objects near existing banks. The Guild Bank will allow players with the appropriate permissions to store items and money for use by the rest of the guild. Permissions to withdraw and deposit money and items are controlled by the guild leader through the guild controls menu. The Guild Bank is divided up into separate tabs so that the guild leader may restrict access or group items into distinct cаtegories.
o Up to 6 purchasable tabs each containing 98 item slots
o Permissions to view/deposit/withdraw per tab
o You may use your Guild Bank withdraw limits to pay for item repairs (now enabled on all merchants)
o Transaction logs of the last 25 actions within each tab, as well as money activity.

Dustwallow Marsh

Dustwallow Marsh has seen many improvements with the addition of over 50 new quests and a new neutral goblin town called Mudsprocket locаted in the southern part of the zone. There is also a small quest hub featuring a crashed goblin zeppelin, to the east of Tabetha's hut.

Leveling Improvements

Many leveling improvements have been made for the old world.
o The amount of experience needed to gain a level has been decreased between levels 20 and 60. In addition, the amount of experience granted by quests has been increased between levels 30 and 60.
o Level 1-60 dungeon quests have had their experience and faction rewards increased.
o Many elite creatures and quests in the level 1-60 experience have been changed to accommodate solo play.

General

* Zul'Aman is a 10-player, level 70 outdoor instance locаted in the Ghostlands. Players will be able to confront six new bosses including the Forest Troll Warlord Zul'jin.
* Guild Banks have been introduced. The Guild Bank will allow players with the appropriate permissions to store items and money for use by the rest of the guild.
* Experience: The amount of experience needed to gain a level has been decreased between levels 20 and 60. In addition, the amount of experience granted by quests has been increased between levels 30 and 60.
* All items have had their bonuses to Weapon Skill Rating converted to a new stat called Weapon Expertise Rating. Each point of Weapon Expertise reduces the chance for your attacks to be dodged or parried by .25%.
* Healing reduction effects will now affect all health drain spells and abilities (e.g. Mortal Strike will reduce health gained frоm Drain Life).
* Healing: Almost all items and enchantments that provide bonus healing now also provide a smaller number (approximately 1/3) of bonus spell damage. There are a few items and enchantments where this was not possible, such as random-stat items and Zul'Gurub enchantments, but this is now the case on virtually all other items.
* On Kill Effects: Items and abilities that trigger on killing an enemy will no longer trigger on using an ability that kills your pet.
* Silence and Interrupt effects now have diminishing returns when used on PvP targets.
* Weapon Skill: All items and abilities that granted weapon skill have been changed. In most cases, they were converted to expertise or expertise rating. Ranged attacks do not benefit frоm expertise, so ranged weapon skill has generally been replaced by critical strike bonuses or hit bonuses. In a few cases, talents have been changed to other effects to avoid granting players excessive amounts of expertise.
* A new flight path has been added to the Rebel Camp in northern Stranglethorn Vale.
* Flying units can see ground units and vice versa at any altitude.
* Players no longer gain the moving AOE radius bonus if they are jumping.
* Client spell cast requests are now sent to the server even if your player is already casting another spell. This eliminates the need for /stopcasting in macros to compensate for latency.
* Vendor Discounts: All vendors with an associate faction now give discounts at all levels above neutral.
o Friendly: 5% discount
o Honored: 10% discount
o Revered: 15% discount
o Exalted: 20% discount
o Quest givers who have available daily quests will have a blue exclamation point instead of a yellow one.
* Pets will try to get behind their targets when engaging in melee combat.
* You can now obtain a tiny Sporebat pet with exalted Sporeggar faction.
* An Azure Whelp pet now drops frоm the blue dragonkin in Azshara.
* If you are seated and try to use abilities that require you to be standing, you will stand up and use them. This can be disabled with: /console autoStand 0 .

* Racial Abilities
o Dwarf: Gun Specialization now increases chance to critically hit with Guns by 1% rather than increasing weapon skill.
o Gnome: Escape Artist cooldown increased to 1 min, 45 sec.
o Humans: Mace Skill now increases the critical strike chance with maces and two-handed maces by 1%.
o Humans: Sword Skill now increases the critical strike chance with swords and two-handed swords by 1%.
o Orcs: Axe Skill now increases the critical strike chance with axes and two-handed axes by 1%.
o Troll: Bow and Thrown Specialization now increases chance to critically hit with those weapons by 1% rather than increasing weapon skill.

PvP

* Arenas
o The top ranked team of each battlegroup for each format will receive a new unique title for the end of Season 2 called "Merciless Gladiator".
* Battlegrounds
o Daily quests have been added targeting a random battleground for that day. Look for Alliance Brigadier Generals and Horde Warbringers near your faction's battlemasters in all major capitals.
o Dropping the Flag in a battleground will now result in a debuff that will not allow you to pick up the flag again for 3 seconds.
o Druids who are shapeshifted when they receive the Restoration buff frоm battlegrounds will now correctly regenerate mana.
o Players will now be able to cast spells for free in the Battleground before it begins.
o Players will now be able to cast spells for free for a few seconds after being resurrected by a Spirit Guide in the Battleground.
o Alterac Valley
+ Additional Warmasters no longer report for duty upon destroying an enemy tower. However, destroying an enemy tower still eliminates the associated opposing Warmaster.
+ All Warmasters are linked to each other and their respective Generals and can no longer be pulled individually.
+ Honor frоm capturing towers has been increased.
+ All Commanders and Lieutenants have left Alterac Valley in search for other battle opportunities.
+ Players will no longer be sent to their starting tunnels on death unless that team controls no graveyards in the battleground.
+ Many NPCs in Stormpike and Frostwolf holds are no longer elite
+ Bonus Honor in Alterac Valley is now only awarded during the battle for destroying enemy towers and slaying the enemy Captain. Upon conclusion of the battle, bonus honor is also awarded for intact towers, a surviving Captain, and for victory in the battle. The total bonus honor awarded should be similar to the previous total.
+ The Horde and Alliance now have a limited number of reinforcements available in the battle for Alterac Valley. The number of reinforcements available is reduced upon player death, loss of towers, and death of Captain Galvangar or Balinda Stonehearth. In addition, all available reinforcements are lost upon the death of General Drek'Thar or Vanndar Stormpike. If a team is reduced to zero reinforcements, the opposing team wins the battle.
+ Towers and Graveyards in Alterac Valley are now captured in 4 minutes (down frоm 5).
o Eye of the Storm
+ The points awarded frоm capturing the flag in Eye of the Storm is now increase based on the number of bases the capturing team owns.
o Warsong Gulch, Arathi Basin, Eye of the Storm
+ Additional bonus honor is now awarded upon conclusion of the battle.

Druids

* Barkskin: It is no longer possible to cast this spell while Cycloned.
* Challenging Roar: The chance for this ability to land successfully on its targets is now increased by hit rating.
* Cure Poison and Abolish Poison are now usable in Tree of Life Form.
* Cure Poison, Abolish Poison and Remove Curse range increased to 40 yards.
* Entangling Roots: It is no longer possible for multiple Druids to have Entangling Roots on the same target. In addition, it will now always be removed correctly if multiple Druids overwrite each other's Entangling Roots.
* Entangling Roots: This ability will no longer be overwritten when the new Entangling Roots would do less damage.
* Feral Attack Power: Items that granted bonus attack power in cаt, Bear, Dire Bear, and Moonkin forms have been re-evaluated. In almost all cases, the attack power on the item has been increased. This change corrects an issue where feral weapon damage was not keeping up with other classes in its rate of increase.
* Feral Charge: It is now possible for the interrupt and root effects frоm this ability to be resisted separately.
* Force of Nature: This ability will no longer automatically break stealth on victims in its casting area. Nearby stealthed characters may still be attacked if they are too close to the summoned Treants.
* Growl: The chance for this ability to land successfully on its target is now increased by hit rating.
* Heart of the Wild: This talent no longer provides 4/8/12/16/20% bonus Strength in cаt Form. Instead it provides 2/4/6/8/10% bonus attack power.
* Hibernate: This spell will now always be removed correctly if multiple Druids overwrite each other's Hibernate.
* Intensity (Restoration) increased to 10/20/30% mana regeneration.
* Natural Perfection (Restoration) - Now also grants the Natural Perfection effect after being critically hit, reducing all damage taken by 1/3/5% for 8 seconds. Stacks up to 3 times.
* Natural Perfection: This talent can now trigger while the Druid is sitting.
* Primal Fury: This talent will now be learned correctly even if purchased while the Druid is dead.
* Rebirth cooldown reduced to 20 minutes, frоm 30 minutes.
* Remove Curse is now usable in Moonkin Form.
* Shapeshifting Spells: Some of these spells were causing additional unintended threat. That additional unintended threat has been removed.
* Soothe Animal: This spell now properly consumes Nature's Swiftness.
* Tranquility now gains additional benefit frоm spell damage and healing bonuses.
* Tree of Life: It is no longer possible to have the bonus healing aura frоm this ability while not actually in Tree of Life Form.
* If you are in a shapeshift form and try to use an ability that may only be used in caster form, you will leave the form and use that ability. This means that you can shift frоm one form to another in one action. If you don’t have mana to shift form, you will get an error message and remain in your current form. This can be disabled with /console autoUnshift 0

Hunters

* Aimed Shot (Marksmanship) now reduces healing done to that target by 50% for 10 seconds.
* Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition to their normal damage.
* Explosive Trap: The initial damage dealt by this trap is now also increased by 10% of your ranged attack power.
* Expose Weakness: The triggered effect frоm this talent will no longer use up charges of Misdirection.
* Immolation Trap: The total damage dealt by this trap is now also increased by 10% of your ranged attack power.
* Misdirection: This spell will now always be removed correctly if multiple Hunters overwrite each other's Misdirection.
* Misdirection: If a Hunter attempts to use this ability on a target which already has an active Misdirection, the spell will fail to apply due to a more powerful spell already being in effect. This will not trigger the cooldown or cost any mana.
* Readiness: This talent now finishes the cooldown on Kill Command.
* Serpent Sting, Immolation Trap and Explosive Trap all gain additional damage based on ranged attack power.
* Serpent Sting: The total damage dealt by this sting is now also increased by 10% of your ranged attack power.
* Steady Shot: Tooltip clarified to indicаte base weapon damage is used in the damage calculation.
* Trueshot Aura (Marksmanship) no longer costs mana to cast and will last until cancelled.
* Wyvern Sting (Survival) is now instant cast and has a maximum duration of 10 seconds in PvP.
* Wyvern Sting: This ability will no longer be overwritten by lower ranks of Wyvern Sting.

Mages

* Arcane Intellect and Arcane Brilliance mana costs reduced.
* Arcane Meditation (Arcane) increased to 10/20/30% mana regeneration.
* Arcane Missiles: Players will no longer get strange error messages when casting this spell at evading targets. The spell will simply fail.
* Detect Magic removed. All players may now see their target's beneficial effects at all times.
* Evocаtion now regenerates 15% of total mana every 2 seconds rather than increase Spirit based regeneration.
* Fire Ward and Frost Ward now gain additional benefit frоm spell damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.
* Hypothermia duration increased to 45 sec.
* Ice Barrier now gains additional benefit frоm spell damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.
* Ignite: This talent is no lingered triggered by damage dealt by Molten Armor.
* Improved Fireball: The reduction in damage coefficient caused by this talent has been removed.
* Improved Frostbolt: The reduction in damage coefficient caused by this talent has been removed.
* Polymorph: It is no longer possible to polymorph a player and have that player remain mounted. In addition, it will now always be removed correctly if multiple Mages overwrite each other's Polymorph.
* Portal Spells: Portal spells to capital cities can no longer be cast in battlegrounds.
* Remove Curse range increased to 40 yards.
* Righteous Defense: The chance for this ability to land successfully on its targets is now increased by hit rating.
* (NEW SPELL) Ritual of Refreshment available on trainers at level 70.
* Spellsteal: It is no longer possible via this spell to get two Forbearance debuffs at the same time.

Paladins

* Blessing of Light: Lower ranks of Flash of Light and Holy Light are now properly penalized when used with this Blessing.
* Cleanse and Purify range increased to 40 yards.
* Crusader Strike (Retribution) cooldown reduced frоm 10 to 6 seconds.
* Divine Favor: When this ability is cast immediately after a critical heal, it will no longer be removed incorrectly.
* Exorcism mana cost reduced.
* Fanaticism (Retribution) now also reduces threat caused by all actions by 6/12/18/24/30%.
* Hammer of Wrath mana cost reduced.
* Holy Wrath mana cost reduced.
* Improved Seal of the Crusader (Retribution) benefits folded into the base spell. This talent now gives the benefits of the Sanctified Crusader talent instead.
* Judgement of Light: The combat log will now show the health gained frоm rank 5 of this ability as Judgement of Light instead of Seal of Light.
* Judgement of Wisdom: It is no longer possible for the mana energize effect to trigger off of reapplicаtion of the Judgement of Wisdom.
* Paladin seals no longer have a low chance to be dispelled if you have 3 points in Sanctified Seals.
* Precision (Protection) now increases spell hit chance as well.
* Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you'll be hit by spells by 1/2/3%.
* Sanctified Crusader (Retribution) renamed Sanctified Seals, which now increases your chance to critically hit with all spells and melee attacks by 1/2/3% and reduces the chance your Seals will be dispelled by 33/66/100%.
* Seal of Vengeance: The bonus damage this ability dealt when the debuff is fully stacked on the target was incorrectly too low. It is now increased.
* Spiritual Attunement: This ability will now gain mana properly frоm Vampiric Embrace heals.
* Vengeance (Retribution) duration increased frоm 15 to 30 seconds.
* Vindicаtion (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility.
* Weapon Expertise (Protection) renamed Combat Expertise, now increases expertise by 1/2/3/4/5 and total Stamina by 2/4/6/8/10%.

Priests

* Blessed Recovery: This talent can now trigger while the Priest is sitting.
* Blessed Resilience: This talent can now trigger while the Priest is sitting.
* Chastise (NEW) is now available to Dwarf and Draenei priests at level 20. Chastise causes Holy damage and incapacitates the target for 2 seconds.
* Circle of Healing: The base amount of healing frоm this spell has been reduced along with increasing the bonus it receives frоm bonus healing effects. Characters with more than 1338 healing will see their Circle of Healing heal for more than previous patches. Characters with less than 1338 healing will see their Circle of Healing heal for less.
* Cure Disease and Abolish Disease range increased to 40 yards.
* Divine Spirit: It is no longer possible for a target to simultaneously have Divine Spirit rank 5 and Prayer of Spirit Rank 1 icons showing at the same time.
* Elune's Grace (Night Elf) effect changed to reduce chance to be hit by melee and ranged attacks by 20% for 15 seconds. There is now only 1 rank of the spell.
* Fear Ward is now available to all priests at level 20. Duration reduced to 3 minutes, cooldown increased to 3 minutes.
* Fixed a bug where the global cooldown was triggered when shifting out of Shadowform.
* Focused Will (NEW Discipline Talent) - After taking a critical hit you gain the Focused Will effect, reducing all damage taken by 1/3/5% and increasing healing effects on you by 4/7/10% for 8 seconds. Stacks up to 3 times.
* Holy Fire: The tooltip on rank 4 has been adjusted.
* Inner Focus will now properly affect Lightwell Rank 4
* Inner Focus: This effect is now properly consumed by casting Mind Soothe.
* Meditation (Discipline) increased to 10/20/30% mana regeneration.
* Mind Soothe: This spell will now consume Inner Focus.
* Mind Vision: Now consumes the Inner Focus buff when cast.
* Pain Suppression (Discipline Talent) is now usable on friendly targets, instantly reduces the target's threat by 5%, reduces damage taken by 40% and its cooldown has been reduced to 2 minutes.
* Prayer of Healing, Circle of Healing and Holy Nova (healing effect) now gain additional benefit frоm spell damage and healing bonuses.
* Prayer of Mending: This ability will no longer be overwritten when the new Prayer of Mending would do less healing.
* Power Word: Fortitude, Divine Spirit, Prayer of Fortitude and Prayer of Spirit mana costs reduced.
* Power Word: Shield now gains additional benefit frоm spell damage and healing bonuses. Base absorb values of ranks 10, 11 and 12 have been reduced.
* Shackle Undead: This spell will now always be removed correctly if multiple Priests overwrite each other's Shackle Undead.
* Shadow Word: Death: Resilience no longer reduces the backlash damage frоm this spell.
* Starshards (Night Elf) is no longer channeled, costs 0 mana, is now a Magic effect, lasts 15 seconds, causes damage every 3 seconds and has a 30 second cooldown.
* Starshards: The damage per tick of this ability no longer changes during the duration of the effect.
* If you are in Shadowform and try to use an ability that my not be used in Shadowform, you will leave Shadowform and use that ability. This can be disabled with /console autoUnshift 0
* Silent resolve: This talent now benefits the triggered buffs frоm Blessed Resilience, Blessed Recovery, and Martyrdom.

Rogues

* All poisons will now enchant the weapon for 1 hour, increased frоm 30 minutes.
* Blade Flurry: This ability now works correctly in all cases with shielded targets.
* Blind is now a physical (no longer a poison) attack. Reagent requirement removed. Now shares the same diminish cаtegory as Cyclone and is now diminished in PvE as well as PvP.
* Cheat Death (Subtlety) chance to trigger increased to 33/66/100% and now also causes the rogue to take 90% less damage for 3 seconds when the effect triggers. This effect cannot occur more than once per minute.
* Cold Blood: Fixed an issue where this buff was sometimes getting removed when an attack missed.
* Dirty Deeds now also increases special ability damage against enemies below 35% health.
* Dirty Deeds: This talent will no longer interfere with getting the bonus damage frоm the Druid ability Mangle on Rupture and Garrote.
* Fleet Footed (Assassination) now increases movement speed by 8/15%.
* Hemorrhage: This ability now does 125% of weapon damage.
* Kick: Interrupting a channeled spell with this ability will now always properly prevent casting spells frоm the same spell school for 5 sec.
* Precision: This talent now also applies to ranged weapons.
* Remorseless Attacks: This talent can no longer be triggered by the death of a rogue's target dummy or other pet.
* Riposte is now subject to diminishing returns in PvP.
* Rogue's Deadly Throw missile speed increased significantly and snare duration increased slightly.
* Ruthlessness now only affects melee finishing moves. It no longer works with Deadly Throw.
* Sap: Multiple Saps placed by multiple Rogues will now be handled correctly in all cases.
* Shadowstep (Subtlety) can now be used at any time, not only while stealthed. Now increases the damage and reduces the threat caused by the next damaging ability. Cooldown increased to 30 seconds. Range changed to 25 yards.
* If you are in Stealth and try to use an ability that may not be used while stealthed, you will leave stealth and use that ability. This can be disabled with /console autoUnshift 0

Shaman

* Chain Heal: The tooltips on ranks 1-3 have been adjusted.
* Chain Lightning cast time reduced to 2.0 (frоm 2.5), mana costs reduced, benefit frоm spell damage reduced appropriately.
* Cure Poison and Cure Disease range increased to 40 yards.
* Earth Shield: This spell will now always be removed correctly if multiple Shaman overwrite each other's Earth Shield.
* Earth Shield: This ability will no longer be overwritten when the new Earth Shield would do less healing.
* Earth Shock: Interrupting a channeled spell with this spell will now always properly prevent casting spells frоm the same spell school for 2 sec.
* Elemental Focus (Elemental) now reduces the mana cost of the next 2 damage spells by 40%.
* Elemental Mastery: It is no longer possible to get two consecutive guaranteed critical strikes frоm using this ability.
* Eye of the Storm: This talent can now trigger while the Shaman is sitting.
* Frost Shock is no longer subject to diminishing returns.
* Grounding Totem: This totem is now destroyed upon redirecting any spell to itself.
* Lightning Bolt cast time reduced to 2.5 (frоm 3.0 where applicable), mana costs reduced, benefit frоm spell damage reduced appropriately.
* Lightning Mastery (Elemental) cast time reduction reduced to .1/.2/.3/.4/.5 seconds.
* Lightning Overload (Elemental) now has a 4/8/12/16/20% chance to occur and the additional spell causes half damage and no additional threat.
* Mana Spring Totem effect increased.
* Mental Quickness (Enhancement) now also increases spell damage and healing equal to 10/20/30% of your attack power.
* Two-Handed Axes and Two-Handed Maces are now trainable by all Shaman at the appropriate weapon masters. The Enhancement talent has been replaced by Shamanistic Focus.
* Shamanistic Focus (New Enhancement Talent): After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.
* Shamanistic Rage (Enhancement) now also reduces all damage taken by 30% for the duration.
* Spirit Weapons (Enhancement) threat reduction increased to 30% frоm 15%.
* Rockbiter Weapon: For ranks 4, 5, 6, 7, and 8 the increased damage resulting frоm this enchantment has been reduced slightly to match the intended numbers given in the tooltip. Ranks 1, 2, 3, and 9 are unchanged.
* Water Shield: This spell no longer costs any mana to cast and its duration has been shortened. At the end of its duration, it now grants mana for any remaining globes. In addition, the mana granted per globe has been substantially increased.
* Windfury Weapon: This enchantment can no longer be triggered while you are disarmed.

Warlock

* Banish can no longer be cast on targets tapped by other players or groups.
* Conflagrate: The Immolate debuff will now always be removed correctly when this spell is cast.
* Drain Life and Siphon Life now reduce the amount healed when the warlock is affected by healing reducing effects (e.g. Mortal Strike, Wounding Poison).
* Hellfire: This spell will no longer cause enemy spells to increase casting time or reduce channel time. It will also no longer prevent flag captures in Battlegrounds.
* Nether Protection (Destruction) now has a new, more distinct visual effect.
* Ritual of Souls now takes significantly less time to cast and complete.
* Seed of Corruption detonation will now obey line of sight.
* Shadow Embrace: This talent's effect can no longer trigger other effects.
* Shadow Ward: This spell now gains additional benefit frоm spell damage bonuses. Base absorb value of rank 4 has been reduced.
* Soul Siphon (Affliction) now increases damage by 2/4% and no longer affects Drain Mana.
* Soul Siphon (Affliction): If a Warlock already has a particular spell cast on a target, reapplying before its duration ends will no longer grant an additional bonus.
* Unstable Affliction: The silence frоm this ability is now subject to diminishing returns.

Warrior

* Blood Craze: This talent can now trigger while the Warrior is sitting.
* Challenging Shout: The chance for this ability to land successfully on its targets is now increased by hit rating.
* Charge will work more often when targets are up against unpathable areas like walls and poles.
* Defiance (Protection) now also grants 2/4/6 weapon expertise.
* Devastate (Protection) now combines the effects of Sunder Armor into its effect. It is also now affected by all talents and items that affect Sunder Armor.
* Disarm is now subject to diminishing returns in PvP.
* Enrage: This talent can now trigger while the Warrior is sitting.
* Improved Berserker Stance (Fury) now also reduces all threat caused while in Berserker Stance by 2/4/6/8/10%
* Improved Intercept and Weapon Mastery have swapped locаtions in the talent trees.
* Intervene will no longer place you in combat.
* Hamstring now has a 10 second duration when used on PvP targets.
* Mace Specialization (Arms) now has a reduced chance to occur but generates 7 rage instead of 6.
* Pummel: Interrupting a channeled spell with this ability will now always properly prevent casting spells frоm the same spell school for 4 sec.
* Shield Bash: Interrupting a channeled spell with this ability will now always properly prevent casting spells frоm the same spell school for 6 sec.
* Shield Slam (Protection) now always tries to dispel one Magic effect on the target.
* Sweeping Strikes and Deathwish have swapped locаtions in the talent trees.
* Sweeping Strikes (Fury) now lasts 10 seconds and affects your next 10 swings.
* Sweeping Strikes: This ability now works correctly in all cases with shielded targets.
* Tactical Mastery: This talent also now grants greatly increased threat frоm Mortal Strike and Bloodthirst when in Defensive Stance.
* Taunt: The chance for this ability to land successfully on its target is now increased by hit rating.
* Weapon Mastery (Arms) now reduces duration of Disarm effects against you by 25/50% rather than giving you a 50% chance to avoid or full immunity to Disarm effects.
* Whirlwind: This ability now strikes with both weapons when a Warrior is dual-wielding.

Professions

* All primary profession trainers outside of capitals (Alchemy, Blacksmithing, Enchanting, Engineering, Leatherworking, Tailoring) have been changed to train up to Artisan level (skill level 300) in their respective professions.
* The capital cities now possess Artisan level trainers for the primary professions they support, and are surrounded by their newly-dubbed Apprentices where applicable. Please visit your local Master trainer when you wish to train.
* You can now control-click on a recipe to see how the item that is made by that recipe will look on you in the dressing room.
* Alchemy
o Added a sound for when a cauldron is created.
o Added a new potion to alchemy trainers: Mad Alchemist's Potion. This new potion requires Alchemy to consume.
* Blacksmithing
o A new world drop recipe for an Adamantite Weapon Chain has been added. This new weapon chain both reduces disarm duration and increases parry rating.
o Sharpening Stones and Weightstones now last 1 hour.
* Cooking
o Daily cooking quests are now available frоm The Rokk in Shattrath City! In addition to gold, you can receive random cooking reagents and new recipes as a reward for completing these quests.
o Reduced the maximum skill obtainable frоm recipes between 200 and 300. This does not include Outland recipes.
* Enchanting:
o Duration of wizard and mana oils created by enchanters has been increased.
o The Surefooted enchantment now requires Fel Iron Rod (was Runed Eternium Rod).
o Added a new enchant shield recipe to trainers that increases resilience.
* Engineering:
o Cogspinner Gearcutter in Ironforge and Sovik in Orgrimmar now sell the schematic for the Steam Tonk Controller in a limited supply.
o Engineers can now create incredible new flying machines! Find Niobe Whizzlespark in Shadowmoon Valley to learn these fantastic new plans.
o Engineering potion injectors no longer require engineering skill to use.
o Jumper Cables XL is no longer a trinket.
o Materials required to create the Steam Tonk Controller have been reduced. To reflect the reduced requirements, the maximum skill gain has also been reduced somewhat.
o Plans for a new Field Repair Bot are rumored to belong to a sеlеct few Gan'arg Analyzers in Blade's Edge Mountains.
o Plans for a new arrow making device can be found frоm Sunfury Archers.
o The plans for adamantite shells now create an Adamantite Shell Machine. The machine creates 200 high quality bullets at a time, with 5 charges per item.
o The Crashin' Thrashin' Robot is now Bind on Use rather than Bind on Acquire so non-engineers can use them as well.
o The materials required for the Field Repair Bot 74A have been simplified.
* Fishing:
o Players can now track fishing nodes. This ability is learned frоm a journal sometimes found in crates obtained through fishing.
o New fish can now be caught in Zul'Aman and Deadwind Pass. Recipes for preparing these new fish are obtained through the daily cooking quests.
o Fishing difficulty reduced for some areas in Nagrand.
o You can now fish in Ironforge again.
* Herbalism
o Picking herbs will no longer cause effects on items to trigger.
o Fel Blossoms are now unbound, but have an additional requirement of 275 herbalism to use.
* Jewelcrafting:
o A new skyfire meta gem recipe can be obtained frоm the Coilskar Siren of Shadowmoon Valley. This new meta gem increases critical strike rating and critical strike damage with spells.
* Leatherworking:
o Stylin' hats no longer require Zhevra leather.
o Greatly increased the radius of the Drums of Battle, Drums of Restoration, Drums of Speed, and Drums of War.
o Increased the range at which you can gain leatherworking skill frоm crafting drums.
o Removed the casting time frоm the Drums of Battle, Drums of Restoration, Drums of Speed, and Drums of War.
o Slightly increased the radius of Drums of Panic.
o Reduced the casting time of Drums of Panic and added a global cooldown equal to the casting time.
o Reduced the faction required to obtain Drums of Battle and Drums of Panic.
o Drums of Speed and Drums of Restoration are no longer world drop recipes, and can now be obtained frоm the Mag'har and Kurenai faction vendors with revered standing.
o Drums can now be used while shapeshifted.
o A new recipe is available frоm Grand Master leatherworking trainers to create glove reinforcements, providing a substantial armor bonus. Reinforcements are a permanent enchantment and cannot be placed with other permanent enchantments.
o New recipes are available frоm Grand Master leatherworking trainers to make 20 slot quivers and ammo pouches.
o New recipes are available frоm the Honor Hold, Thrallmar, and Lower City quartermasters to create 24 slot quivers and ammo pouches.
o A new recipe is available frоm Grand Master leatherworking trainers to make a 20 slot bag to hold leatherworking supplies.
o The ogres in the barrier hills are rumored to have a pattern for a 24 slot bag to hold leatherworking supplies.
* Mining
o Mining will no longer cause effects on items to trigger.

Items

* All old world dungeon bosses have had their loot revisited. Players will now find that the loot dropped inside instances will be of Superior (blue) quality.
* Arena Relics: New relics have been added to support all talent trees for relic users. In addition, most of the arena-system relics have been renamed so there is a more consistent naming convention.
* Arakkoa Feather: This item can now be sold to a vendor.
* Ashtongue Talisman of Lethality: This item will no longer trigger when the victim of your finishing move is immune to that attack.
* Ashtongue Talisman of Vision: The mana granted by this trinket has been increased.
* Ashtongue Talisman of Vision: This item will no longer receive multiple chances to trigger per cast of Stormstrike.
* Ashtongue Talisman of Zeal: The damage over time affect frоm judgments has been adjusted so that it will work properly. It now has a shorter duration, and is not refreshed by melee attacks.
* Ashtongue Talisman of Zeal: The damage over time effect frоm this trinket is no longer refreshed by autoattacks and does not charge mana.
* Atiesh: This item can no longer open portals in battlegrounds.
* Band of the Eternal Restorer: As this item now provides some bonus spell damage, spell damage effects can trigger it. In addition, healing over time effects can now trigger it when they could not before.
* Band of Eternity will now make the correct sound when moved in a player's inventory.
* Black Bow of the Betrayer: The triggered effect frоm this item will no longer use up charges of Misdirection. In addition, the triggered effect will no longer break crowd control effects.
* Bloodsea Brigand's Vest will now make the correct sound when moved in a player's inventory.
* Boundless Agony can now be disenchanted.
* cаtaclysm Raiment: The bonuses on this set have been adjusted.
* Cooldown removed frоm Noggenfogger Elixirs. The shrink effect will no longer stack with other shrink effects.
* Cowl of Benevolence will now make the correct sound when moved in a player's inventory.
* Crystalforge Raiment: The bonuses on this set have been adjusted.
* Darkmoon Card: Vengeance: This item will no longer trigger frоm environmental damage.
* Dropped items that were rings/trinkets/one handed weapons that were previously unique are now unique-equipped. That means that you can have more than one of those items, but you can only have a single one of them equipped.
* Enriched Terocone Juice: This item now properly provides mana regeneration no matter how it is used.
* Essence of Death now drops frоm level 57-60 non-elite undead in the Eastern Plaguelands.
* Eye of the Dead: As this item now provides some bonus spell damage, spell damage effects can now consume its charges.
* Felsteel Chests: The loot frоm these chests has been improved.
* The Felsworn Gas Mask will now work when you put it on while mounted.
* Free Action Potion: The buff frоm this potion can no longer be dispelled or taken via Spellsteal.
* Gladiator's armor pieces of like nature frоm various seasons will now all meet the requirements for their shared set bonus. This means if you are using 2 pieces of Season 1 gear and 2 pieces of Season 2 gear of the same design you will now have your 4 piece set bonus.
* Gladiator's Chain Gauntlets: The bonus damage on these gloves has been increased frоm 4% to 5%.
* Grand Marshal's Dragonhide Helm: The intellect on this item was increased slightly to match the equivalent Horde-only item.
* Hallowed Wands: These items no longer work on Druids who are shapeshifted.
* Hallowed Wands: These wands no longer function in the Old Hillsbrad Caverns of Time event.
* Hallow’s End Pumpkin Treats: The larger and oranger buff no longer causes Battle Elixirs to be removed and can stack with them.
* Hand of Antu'sul: The effect that triggers frоm this item will no longer cause a cooldown on Warrior's Thunderclap ability.
* Libram of Saints Departed: This relic now functions properly again.
* Lightfathom Scepter will now make the correct sound when moved in a player's inventory.
* Lightning Capacitor: This item now has a 2.5 second cooldown on acquiring Electrical Charges.
* Lockboxes will now display the numerical lockpicking skill required to open them.
* Low Level Cloth Items: All agility and strength on low-level cloth items has been replaced with other stats, usually bonus spell damage, but also sometimes other stats beneficial to mana users.
* Merciless Gladiator's Chain Gauntlets: The bonus damage on these gloves has been increased frоm 4% to 5%.
* Mr. Pinchy: This item no longer destroys itself when its charges run out. This resolves some bugs that occurred when its final charge was used.
* Mystical Skyfire Diamond: A cooldown has been added to this item's effect, but the chance for it to trigger has been increased.
* Noggenfogger Elixir: Consuming this potion now has a shared 3 second cooldown with other types of non-combat potions.
* Ogri'la Faction Vendor: This vendor now sells potions useable anywhere for a large number of Apexis Shards.
* Ogri’la Reputation Rewards: All epic and superior quality items are now disenchantable.
* Overseer Disguise: It is no longer possible via use of this item to be on a mount while in Moonkin Form or Tree of Life Form.
* Pendant of the Violet Eye: This trinket will no longer fire multiple times frоm a single casting of some Paladin spells.
* PvP Trinkets: Insignia of the Alliance, Insignia of the Horde, Medallion of the Alliance, and Medallion of the Horde now clear the debuff frоm Judgement of Justice.
* Shadowmoon Grunts will no longer drop Black Temple quality loot.
* Shiffar's Nexus Horn: Many spells and abilities can now trigger this item that were unable to before.
* Skyshatter Raiment: The four piece bonus is now being applied correctly and the two piece bonus will affect the correct spells.
* Tidefury Raiment: The additional mana granted to Water Shield by this set has been increased.
* Tome of Fiery Redemption: This item no longer can be triggered by casting blessings.
* Totem of the Thunderhead: The additional mana granted to Water Shield by this totem has been increased.
* Unstable Flask of the Sorcerer: This flask will now provide the bonus to healing specified in its tooltip.
* Vambraces of Ending will now make the correct sound when moved in a player's inventory.

Dungeons and Raids

* Players that complete the attunement quests for Tempest Keep and Coilfang Resevoir may now choose to display a new title, "'character name' Champion of the Naaru."
* The Requirement for Heroic Keys has been lowered to Honored.
* Elite mobs outside of pre-Burning Crusade dungeons have been changed to non-elite.
* The level ranges of pre-Burning Crusade dungeons have been adjusted to a narrower range.
* Meeting stone level requirements, the Looking for Group system, and quests have been adjusted to match the new dungeon level ranges.
* Auchenai Crypts
o Wandering Ghosts are now neutral to players
o Summoned Ghosts now take longer to summon in.
* Auchindoun: Sethekk Halls
o Mobs inside Sethekk Halls will now continue to award Lower City reputation into Exalted.
o The Shadow Labyrinth Key can now be looted frоm the Talon King's Coffer next to Talon King Ikiss in the Sethekk Halls.
* Auchindoun: Shadow Labyrinth
o Blackheart the Inciter: This stun associated with this creature’s charge ability will now properly be considered a stun for talents, abilities, and items that interact with stuns.
* Black Temple
o High Nethermancer Zerevor's Blizzard and Flamestrike will now last their full duration.
* Caverns of Time: Battle of Mount Hyjal
o Increased the reputation awarded for killing Archimonde in Hyjal Summit.
* Hellfire Citadel: Hellfire Ramparts
o The Reinforced Fel Iron Chest can now only be looted by players who are present during some portion of a successful attempt of the Vazruden and Nazan encounter. In addition, on Heroic difficulty the chest now contains a Badge of Justice for each player present.
* Hellfire Citadel: Magtheridon's Lair
o Mind Exhaustion is not applied until Magtheridon is successfully banished.
* Karazhan
o The number of creatures that must be killed in the Karazhan Servants Quarters area before a miniboss spawns has been reduced.
o Phase hounds in Karazhan will now phase out less frequently.
o Coldmist Widows no longer wipe threat when casting Poison Bolt volley.
o Karazhan Chess Event: The Dust Covered Chest can now only be looted by players who are nearby when the event is completed successfully. In addition, the chest now contains 2 Badges of Justice for each player present.
o Wrath of the Titans will no longer cause Shackle Undead to break.
* Tempest Keep
o The Blood Elves that patrol the Tempest Bridge no longer patrol directly into Prince Kael'thas Sunstrider's chamber.
o The use of Ice Block, Divine Shield, Cloak of Shadows, and other similar spells and abilities will no longer prematurely detonate High Astromancer Solarian’s Wrath of the Astromancer spell.
o Kael'thas
+ All four advisors have had their health reduced by 10%.
+ All of the summoned weapons have had their health reduced by 10%.
o Al'ar
+ The ability "Meteor" has been renamed to "Dive Bomb".
o Mechanar
+ Nethermancer Sepethrea's Frost Attack now reduces movement speed by 25% rather than 50%.
+ The Mechanar: The Cache of the Legion can now only be looted by players who are present during some portion of a successful attempt of the Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand encounters. In addition, on Heroic difficulty Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand no longer drop Badges of Justice. Instead, the Cache of the Legion contains a Badge of Justice for each player present.

Quests

* New random Daily Dungeon quests have been added for both the heroic and non-heroic five-person Outland dungeons, as well as for the 5-person Caverns of Time instances. Each day both a single heroic and a single non-heroic dungeon are randomly targeted by these quests. The Consortium quest givers can be locаted in Shattrath's Lower City
* Quest givers who have available daily quests will have a blue exclamation point instead of a yellow one.
* Aether rays can now be wrangled earlier.
* Dustwallow Marsh
o Many new quests have been added to the zone.
o The Steamwheedle Cartel have just completed building the new town of Mudsprocket in south west Dustwallow Marsh.
* Level 1-60 dungeon quests have had their experience and faction rewards increased.
* Many elite creatures and quests in the level 1-60 experience have been changed to accommodate solo play.
* Nutral, the flight master in Shattrath City, now has a quest for characters who are level 70 and do not yet have a riding skill of 225. The quest will direct a character to visit the appropriate riding instructor in Shadowmoon Valley so that the player will know where they can purchase the skill necessary to use a flying mount.
* The icon for the Charged Crystal Focus has been changed.
* The range of the Battery Recharging Blaster used in the quest, "Recharging the Batteries" has been increased.
* The Repolarized Magneto Sphere now only functions within the Blade's Edge Mountains.
* Upon completion of the Ghostlands quest, "A Little Dash of Seasoning", if a character still has the Apothecary's Poison; it will be removed frоm their inventory.

User Interface

* The Auction House UI has been much improved. The useless cаtegories have been removed (Plate-Cloak for instance) and a number of additional sub cаtegories have been added. In addition, many items have had their cаtegory changed so that they make more sense.
* The Auction house time periods have been changed. Now items can be put up for sale for 12, 24, or 48 hours. The option to put up items for 8 hours has been removed.
* Sorting of auction house searches has been simplified so you can only sort by one column, and automatic sub-sorts have been created for those columns to be as useful as possible. In addition, sorting is now done on the server so as you page thru results, items will appear to be sorted across the entire results instead of just the page you’re looking at.
* The Battle Map has been renamed to the Zone Map and can be turned on for any zone rather than just PvP objective zones. There is now a drop down in the world map screen that allows you to choose when the zone map should display.
* Items that have cooldowns will now display the base cooldown time in the item tooltip.
* All players now have a tracking bubble on their minimap. frоm that menu you can sеlеct a specific type of vendor or npc to look for or you can sеlеct a specific tracking type if your character has tracking. Yes this means that hunters can take all of those tracking buttons off of their action bars.
* Game objects that you can interact with will now sparkle and display their name over the object to make them more obvious.
* Questgiving objects will now display an exclamation point above them when they have a quest for you. Quest completion objects will display a question mark.
* Items with Metagems in them will now display the gems required to activate the metagem and whether those requirements have been met on the item tooltip.
* When you take damage and have a full screen UI up, the edges of the screen will flash red so you know you are under attack.
* Inspect distance has been increased to 30 yards.
* When you inspect another player, you can now see their talent choices as well as their equipment.
* There are now options for displaying health and mana values on your health/mana bars for you/your party/your target and to display that information either as percentages or as numbers.
* When you are possessing a target (Priest Mind Control, Eyes of the Beast, using a Steam Tonk, etc), you now get their action bar as your primary action bar rather than having a mini action bar above your normal action bar.
* The Mind Control and Possession action bar has been revamped.
* You can now send up to 12 items in a single mail message.
* When you have an outgoing mail open, you can right-click on items to attach them to that outgoing mail.
* When you have a trade window open, you can right-click an item to move it to the trade window.
* When you have unopened mail, you can mouse over the recent mail icon and get the name of the people who most recently sent you the mail.
* When you speak with an NPC with a single function (Banker, Flight Master, Etc) and who has no other gossip options or quests you will go straight to their functional pane rather than to the gossip pane. Most importantly this means that clicking on a flight master will bring up the flight path map directly rather than the gossip pane with the option to bring up the flight path map.
* Quests that are much below your level will now have the tag (Low Level) in the gossip pane attached to the quest. This will make it easier to tell which quest to accept when a quest giver has both low and high level quests.
* You can now set the loot threshold (/threshold) with a word as well as the loot threshold number for an instance-
/threshold Epic- also sets the party loot threshold to Epic items or better quality
/threshold Rare-sets the party loot threshold to Rare items or better quality
* Corpses that belong to someone in your party, but that you cannot loot will say in the corpse mouseover who has loot rights on that corpse. This will help skinners who want to know who to talk to in order to skin their corpse, as well as master looters when special loot drops on a normal monster. Everyone will then see that there is a monster that the master looter has loot rights on.
* When an item drops that you cannot loot due to uniqueness or other factor, you will get a chat message letting you know what the item was that you passed rolling on.
* If a player is looting a corpse and there are one or more items on it that player cannot loot, the player will still be able to see those items (although not able to loot them). This only is for green or better quality items. The cases this should affect are for the profession recipes that only a player of that profession can loot or when master looter is on and there is a threshold or better item on the corpse.
* The raid panes that have been pulled out into the gamefield should save their option settings between sessions now.
* When raid bosses send an important message to the center of your screen it will be larger and have an effect that makes it more noticeable.
* The raid warning command now appears in a larger font in the center screen and grows and shrinks slightly when it appears to make it more noticeable.
* NPC's with level appropriate quests will now always appear on your minimap as yellow exclamation points. NPC's that have quests that you have completed will now display as yellow question marks instead of yellow dots. In addition flight masters that you have not yet gotten the flight point for will display on the minimap as a green exclamation point.
* Npc's will display an icon on mouseover that gives a more specific indicаtor of their function rather than just a gossip bubble. Questgivers will now show an exclamation mark as their in game mouseover. Innkeepers will show a hearthstone as their in game mouseover and so on.
* When an Addon attempts to perform an action that is prohibited in combat, you will get a chat message "Interface action failed because of an AddOn". This only occurs once per login.
* Many interface elements now display players in their class color so you can easily recognize what class a player is. Interface elements affected by this are LFG, Guild, and Who.
* You can now pull the list of players in a channel out of the Chat Channel windows and into the gamefield by clicking and dragging the channel name onto the gamefield. This list will show all the players in the channel sorted by voice chat status.
* Voice chat will now display the nameplate for who is talking when you are in a custom channel. Currently it only displays the nameplate when you are in a party/raid.
* When multiple people are talking in a voice chat session, it will show the names of up to four people who are talking at the same time.
* The value of the TargetNearestDistance setting is validated at load time.
* If a non-standard refresh rate is sеlеcted in the video options, it will now be saved.
* The Spell Detail slider setting has been reset to the default setting. Prior to 2.3 the default for all systems was the maximum setting which was not appropriate for all hardware.
* Many On Use items now display the cooldown in the item tooltip.
* The tooltip for Block on the character sheet now displays the amount of damage reduced by a successful block.
* New macro commands: /targetlastenemy, /targetlastfriend
* New macro command to target by entire name: /targetexact
* If you get a message "Interface action failed because of an AddOn", this means that an AddOn interfered with the Blizzard UI in some way. To diagnose this, enter the following into chat "/console taintLog 1" and restart the game and try to reproduce it. If you reproduce it, you can quit the game and search through the file Logs/ taint.log for the word "blocked" and mail the log to the author of the AddOn listed there. Once you have done this you can turn off logging by entering the following into chat "/console taintLog 0”
* For more details on UI macro and scripting changes, see the UI & Macro forum.

World Environment

* Creature AI has been changed to no longer prioritize attacking unfeared targets over feared targets.
* Gas clouds in Nagrand now produce motes of air.
* Gas clouds in Zangarmarsh now produce motes of water instead of motes of life.
* The gas clouds in Netherstorm are now always visible. Abilities on goggles that previously allowed the player to detect these invisible gas clouds will now show all gas clouds on their minimap instead. This will stack with other tracking types.
* Stranglethorn Vale
o Saltscale Tide-Lords no longer have frost nova
o The fear on Mosh'ogg Lords is reduced
* Lowered the fireball damage of Defias Pillagers
* Increased the cooldowns on the heals of Kurzen Medicine Men
* The standard Disarm ability that many creatures use now has a duration of 5 seconds instead of 6 seconds.
* Sonic Burst now silences for 6 seconds instead of 10.

Bug Fixes

* An issue with spawn rates in Forge Camp: Terror and Forge Camp: Wrath has been fixed.
* Fixed the position of one of the Box of Mushrooms objects at Ango'rosh Stronghold for the quest, "Stealing Back the Mushrooms".
* Fixed the position of a mineral node in the Blade's Edge Mountains so that it is no longer floating in the air.
* Fixed a problem with the directions in the quest, "The Ultimate Bloodsport".
* Fixed a bug in the pet sheet stamina mouseover tooltip that showed an incorrect health increase value.
* Fixed an issue with aura stacking and debuff cooldowns when reapplying a debuff after being charmed.
* Reverse cooldowns are correctly refreshed when a buff is reapplied by another player.



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radion
11.01.2008 - 22:32
Сообщение #41



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World of Warcraft — патч от v2.3.0 до v2.3.2 для английской и американской версий.

(UK) (5.69 МБайт)
Цитата
World of Warcraft PTR Patch 2.3.2

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

General

* /timetest is a command that can be run to provide information on game performance. /timetest 0 turns the command off. When the command is issued, the next time a player uses a flight master to travel, certain statistics will be measured and displayed at the end of that flight. All weather effects and spawns are shutdown during the test.
* Effects triggered from being critically hit: Many abilities and talents were changed in 2.3.0 to allow them to trigger from critical strikes that occurred while the player benefitting from them was sitting.
* Quest givers with blue question marks no longer show up on the minimap.
* NPC's who you have completed a quest for will display a question mark on mouseover rather than an exclamation point.
* The bank controls for the guildmaster level of a guild is now grayed out. A guildmaster always has full access to a guild bank and this cannot be changed.
* A "Withdraw-Repair Only" button has been added to the guild bank controls. If this is set for a guild rank, then that rank cannot actually withdraw funds from the guild bank, but they can still use that daily amount of money for repairs.
* You will now automatically stand up when attacked, even if the attack doesn’t land.
* Boat and zeppelin vendors and NPCs are are back on duty.
* Reduced network latency by disabling the Nagle algorithm.

PvP

* Warmasters/marshals in Alterac Valley now increase each other’s maximum health and damage by 20%. This is a stacking effect.

Druids

* Lifebloom: When this ability is refreshed it will take on the strength of the incoming Lifebloom effect, rather than maintain the existing strength.
* Ravage: The damage multiplier on this ability has been increased from 350% to 385%.

Hunters

* Arcane Shot: Ranks 1-5 will once again deal bonus damage based on attack power.
* Aspect of the Viper effect increased.
* Freezing Trap is no longer limited to one target at a time.
* Pet leveling speed has been increased.

Mages

* Cold Snap (Frost) cooldown reduced. It is now in the Ice Block position in the talent tree. This ability will no longer reset the cooldown on Fire Ward.
* Conjure Mana Gem mana restore variance substantially reduced,(Rank 5 – Emerald) now restores 2340 to 2460 mana and has three charges.
* Ice Block (Frost) is now available on the trainer to all mages at level 30.
* Icy Veins (NEW Frost Talent) decreases casting time of all spells by 20% and increases the chance your chilling effects will freeze the target by 10%. Lasts 20 sec. 3 min cooldown. It is now in the Cold Snap position in the talent tree.

Paladins

* Crusader Strike (Retribution) now causes 110% of weapon damage and no longer gains any bonus from spell damage.
* Righteous Fury: This spell will no longer cost twice the listed mana to cast.
* Sanctified Judgements (Retribution) now returns 80% of the Seal's mana cost, increased from 50%.

Rogues

* Ambush: The damage multiplier on this ability has been increased from 250% to 275%.
* Cheat Death: When multiple attacks land simultaenously, all those resolved after the attack which triggered Cheat Death will now have their damage reduced by 90% as intended. However, the combat log will still report them doing full damage.
* Hemorrhage: Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.
* Hemorrhage weapon damage reduced from 125% to 110%, but the damage debuff has been increased.
* Hemorrhage: This ability now correctly does additional damage when its debuff has already been applied.
* Preparation now resets the cooldown of Shadowstep and no longer resets the cooldown of Adrenaline Rush.
* Shadowstep now adds a 3 second, 70% movement speed increase.
* Sinister Calling now also increases the percentage damage bonus of Hemorrhage and Backstab by 2/4/6/8/10%.

Shaman

* Lightning Shield mana cost reduced.
* Water Shield now restores mana periodically regardless of how many charges remain. Duration increased to 10 minutes.

Warlock

* The health cost taken from the Warlock after using Health Funnel will now remain consistent between uses.

Warrior

* Defiance: The expertise granted by this talent now works properly in all stances.
* Warriors no longer lose rage when using a macro to enter a stance they’re already in.

Professions

* Cooking
o Goldthorn Tea was erroneously unlearned by most players who had learned the recipe. The recipe has been re-enabled and can be learned again from Henry Stern in Razorfen Downs at no cost.
* Enchanting:
o Enchant Shield - Resilience now requires a Runed Fel Iron Rod instead of a Runed Adamantite Rod.
* Leatherworking:
o Increased the range of leatherworking drums to 40 yards. Drums of Panic remains unchanged at 8 yards.

Items

* Amani Charm of the Witch Doctor: Tooltip typo corrected.
* Hearthstone: The cast time on this item is no longer affected by spell haste.
* Hex Shrunken Head: This item now has a 20 second shared cooldown with other similar trinkets.
* Icy Chill Enchant: The triggered effect from this enchantment will now cause a melee slow and movement snare as intended.
* Idol of the Unseen Moon: This item now has a 30 second cooldown on being triggered.
* Idol of Terror: The triggered agility buff from this item no longer overwrites other agility buffs.
* The Netherscale Ammo Pouch is no longer a Unique item.
* The Knothide Quiver is no longer unique.
* The Vengeful Gladiator’s Grimoire is now available on vendors.

Dungeons and Raids

* Heroic Coilfang Resevoir- Steamvaults
o Mekgineer Steamrigger's Main Chambers Access Panel is no longer interactable until Mekgineer Steamrigger has been killed. Tempest Keep- The Eye
+ The number of Blood Elves guarding Prince Kael'Thas' room has been reduced.
o Zul'Aman
+ The Amani'shi Warrior's Charge ability now has a minimum range.
+ The melee haste provided by Halazzi's Frenzy has been reduced to 100%.
+ Dragonhawks in Zul'Aman can now be skinned. This doesn't include dragonhawks that do not have loot.

Quests
o Blade's Edge Mountains: Players accepting the bombing run quests in Blade's Edge Plateaus will no longer cause other players in the region to stand up.

User Interface
o There is now an option to turn off the screen edge damage flash when you have a fullscreen UI up.
o You can sell stacks by dropping them on the merchant window again.
o Ready check (/readycheck) will now display a visual display of each party/raid member's status next to their name. This will display in the Party UI, the Raid UI and the Raid pullout UI. A player will get a check mark if they are ready, a question mark if they have not replied and a red X if they are not ready or are afk.
o You can now see raid members on the minimap as dark blue dots in addition to party members which still display as light blue dots.
o You can now shift click names while the petition window is open to paste them into the petition.
o Fixed various problems with /castsequence getting stuck.
o /cast will toggle spells again unless the name is prefixed with an exclamation mark, e.g. /castsequence Steady Shot, !Auto Shot

Bug Fixes
o Characters may now possess up to five Paper Flying Machines in a single stack.
o Fixed “Spell/Ability is not ready yet” message when clicking quickly at the beginning of a cast.
o Fixed a server disconnect when moving the mouse over recipes in the guild bank.
o Gnomish Universal Remote will now work properly with the Fel Cannon.
o Disconnecting a USB HeadSet will no longer cause problems with the Voice Chat dropdown menus.
o Clockwork Rocket Bots will no longer attack each other in Shattrath City.
o Channel changes will now appear properly in the chat log after zoning in or out of instances.
o Unplugging headphones/speakers then plugging them back in while in WoW no longer disables all sound in WoW
o If the original owner of a custom channel gives leadership away their options menu will no longer show that they have moderation privileges.
o The first custom created guild ranking will now properly show up in the Guild Control pane drop down menu.
o Control-clicking on inventory items that teach recipes will now properly display you wearing the item made by the recipe in the dressing room UI.
o Fixed an issue that was not allowing all charges of a Field Repair Bot to be used.
o Creatures with random player targeting crowd control abilities such as fear, charm, or sleep will now properly choose a random eligible target rather than just choosing the nearest eligible target.
o The various Hallow’s End broom mounts now have their proper real-time (rather than game-time) duration of 14 days.
o Tricky Treats now have their proper real-time (rather than game-time) duration of 24 hours.



(US/AU) 5.06 МБайт


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radion
26.03.2008 - 03:15
Сообщение #42



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Патч World of Warcraft v2.3.3-v2.4.0 (256Mb)

Цитата
In Memoriam: Gary Gygax

* Blizzard Entertainment would like to dedicate the patch in memory of Gary Gygax. His work on D&D was an inspiration to us in many ways and helped spark our passion for creating games of our own. As avid D&D players and fellow game developers, we were all saddened by the news of his passing; we feel we’ve lost a true adventuring companion. Thanks for everything and farewell, Gary. You will be missed.

The Sunwell Isle

* The Sunwell Isle is now available for play. This area includes a new quest hub and 5-player and 25-player instances. Join the Shattered Sun Offensive in shutting down Kael’thas’ nefarious operations. This new force is comprised by both the Aldor and Scryers and is led by the Naaru. Players will take part in claiming Sun’s Reach and setting up a larger base of operation to stop Kael’thas and the Legion.

Combat Log Improvements

* The combat log has undergone improvements that allow more robust combat text filtering including the ability to define custom colors for enemies and friends, as well as combat text filtering for self and others.

Global Arena Tournament

* Players will now be able to create level-70 characters with epic equipment and compete on special tournament realms in a new global arena tournament. For more information, details and entry requirements, please visit the official tournament pages.

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radion
2.04.2008 - 20:15
Сообщение #43



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Патч World of Warcraft v2.4.1 UK&US (5Mb)

Цитата
Hunter
Tranquilizing Shot no longer incorrectly restricts use of other Hunter abilities in specific situations.

User Interface
- Combat Log
Only the last 300 combat log entries are now stored.
Filter settings are now properly saved.
Changing zones will no longer reload the entire log

Bug Fixes
Fixed a sound engine error that was causing lock-ups on exit.
Fixed a shader error that was causing kernel panics on Mac PowerPCs.
Fixed a bug on Mac that was preventing the intro Cinematics from playing.

UK

US


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radion
16.07.2008 - 21:49
Сообщение #44



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Патч World of Warcraft v2.4.3 US&UK

Имя файла: WoW-2.4.2.8278-to-2.4.3.8606-enGB-patch.zip
Размер: 27,7Mb

Цитата
Патч с версии 2.4.2 до 2.4.3

General
Dispel effects will no longer attempt to remove effects that have 100% dispel resistance.
Parry Rating, Defense Rating, and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.
Haris Pilton has launched a new line of bags and jewelry. Check her out in the World’s End Tavern!
Mounts at 30?! Yes, it’s true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.
Blood Elf flightmasters outside of Silvermoon City and Tranquillien have traded their bats in for glorious fire-breathing dragonhawks.
Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown.
Numerous flying non-combat pets have had their flight height modified to no longer skim along the ground: captured firefly, dragonhawk hatchlings, moths, owls, parrots, phoenix hatchling, spirit of summer, sprite darter, and tiny sporebat.
Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster
Equipping an item will now cancel any spell cast currently in progress.
Placing an item in your bank will now cancel any spell cast currently in progress if the spell was cast by that item.
When a stun wears off, the creature that was stunned will prefer the last target with the highest threat, versus the current target.

Druid
Barkskin: The cost of this spell is now reduced by Tree of Life Form.

Hunter
Growl: Pets will no longer generate additional threat from this ability based on attack power buffs cast on them. Attack power buffs on their master will still indirectly increase the threat generated by the pet’s Growl.
Pet Aggro: Pets will no longer generate threat immediately from being summoned.

Mage
Frost Armor, Ice Armor, Mage Armor, and Molten Armor are no longer Magic effects and cannot be dispelled.

Paladin
Greater Blessing of Light Rank 1: This spell will no longer overwrite Greater Blessing of Light Rank 2.
Summon Warhorse is now available at level 30.

Priest
Mind Vision: This effect will now be cancelled immediately on targets who use an Invisibility Potion or Gnomish Cloaking Device.
Spiritual Healing: Ranks 2-5 of this talent will no longer prevent refreshing Prayer of Mending.

Rogue
Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue’s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.
Sinister Calling now increases damage to Backstab and Hemorrhage by 1/2/3/4/5%(down from 2/4/6/8/10% .)

Shaman
Earth Elemental: This pet will now leash back to its totem when pulled beyond 50 yards away.
Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.

Warlock
Curse of Shadows: This spell has been removed.
Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.
Demon Skin, Demon Armor, and Fel Armor are no longer Magic effects and cannot be dispelled.
Health Funnel: This ability will now cancel channeling when the target pet is Banished.
Ritual of Summoning: The mana cost of this spell will now be properly deducted when cast.
Summon Felsteed is now available at level 30.

Warrior
Revenge: Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)

PvP
The time available to accept the option to “Enter Battle” for a battleground has been reduced to 1 minute and 20 seconds (previously 2 minutes) in order ot give each side more time to get a full complement of players before the battle begins.
The Warsong Gulch flag can no longer be picked up at the same time as a flag is capped.
Rocket Boots Xtreme and Rocket Boots Xtreme Lite can no longer be used in the arena. These no longer have a failure chance.
Zoning into an instance on a PvE realm will now drop your PvP flag.

Professions


Alchemy
Philosopher’s Stone now requires 200 Alchemy.

Cooking
Juicy Bear Burgers now correctly increase healing as well as spell damage.

Jewelcrafting
Activated beneficial effects from jewelcrafting trinkets can no longer be dispelled.

Mining
Green quality gems can be found in mining nodes again. The drop rate of blue gems from mining nodes remains unchanged.

Tailoring
Removed the cooldown from regular Mooncloth.
Herb bags can now hold Un’goro Soil and Evergreen Pouches.
Mycah of Sporeggar has discovered how to create 28 slot herb bags.
New Tailoring patterns are available from Haughty Modiste in
Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons.

Quests
Bhag’thera now spawns at a normal quest spawn rate.
For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, phased characters will not be able to see non-phased character AoE effects and vice-versa.
For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, pets gaining/losing phase status will now properly break off combat from unphased/phased opponents.

Dungeons and Raids
Players can now be summoned to raid instances from heroic dungeons.

Magister’s Terrace
The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced.
Vexallus and Kael’thas are now tauntable in Heroic mode.
Vexallus’ damage caused by Pure Energy has been decreased.
Kael’thas’ Arcane Sphere has had its visual size increased. His Arcane Sphere attack has had its range decreased and the damage/second of Phase two on Normal mode has been decreased. (Heroic mode remains unchanged.)
Sunblade Warlocks have had their damage reduced slightly.
Fel Crystals in the Selin Fireheart encounter have had their health reduced slightly.
Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly.

Sunwell Plateau
Creatures in the area around Grand Warlock Alythess and Lady Sacrolash will no longer spawn while the twins are in combat.
M’uru, Entropius, Shadowsword Berserkers, and Shadowsword Fury Mages have all had their health decreased.
Kil’jaeden Encounter
Nether Protection will now correctly trigger from Kil’jaeden’s Shield Orb Shadow Bolts.
Vanish now correctly wipes threat on Kil’jaeden.
Sinister Reflections are now interruptible.
Sinister Reflections on Hunters now use normal Wing Clip instead of Improved Wing Clip.
Kil’jaeden will now wait slightly longer before casting Flame Darts after casting Darkness of a Thousand Souls.

Items
Bow of the Verdant Keeper’s Aim: This item’s triggered effect no longer breaks the effect of Scatter Shot.
Brutal Gladiator’s Pummeler has had its Stamina value increased to the appropriate value.
Clockwork Robot Bots fight amongst themselves again...without attacking people in the arena. Well...they’ll blow up other Bots in the arena, but you know what we mean.
The Eredar Twins will now always award the same items(including bonus items) regardless of which order they are killed in.
Invisibility Potions: These potions now are on the same cooldown as other combat consumable potions (such as mana potions.)
Pendant of the Violet Eye: This item will again work correctly with Holy Light and Flash of Light.
Shattered Sun Pendant of Acumen: The triggered effect from this Item can now occur on periodic damage ticks.
Thori’dal, the Star’s Fury is now Unique as intended.
Vengeful Gladiator’s Baton of Light: This item now appears in the correct position on the vendor list.

User Interface
The help interface has been simplified dramatically. Players will no longer be required to select a category when opening a GM ticket. In addition, players can use the "Talk to a GM" button to fill out a ticket that requires a GM response or the "Report Issue" button to fill out a ticket that does not require a GM response.
Target buff/debuff timers that appear when you cast a spell are now more visible.
Time Management features have been implemented! These features include an alarm clock, stopwatch, and viewing your computer’s local time.
The new stopwatch feature can be accessed via the /stopwatch, /sw, or /timer slash commands. Inputting a time into the slash command will make the stopwatch count down. For example, /stopwatch 1:0:0 will make the stopwatch count down from an hour, /stopwatch 1:30 will make it count down from 1 minute, 30 seconds, and /stopwatch 30 will make it count down from 30 seconds.
Added the following macro commands: /targetenemyplayer, /targetfriendplayer.
Added key bindings for tab targeting players.
Ctrl-Tab and other target nearest friend functions will no longer target you.
Targeting using /target will prefer live targets over dead ones.
You can no longer click the minimap to cast ground targeted spells.
Invisible players with Hunter’s Mark can see the hunter that put the mark on them.
Vendor items now show their Duration in Inventory.
For additional notes on Lua and XML changes please visit the UI & Macros Forum. forums.worldofwarcraft.com/bo...&forumId=11114

World Environment
Winterspring Ice Thistle Matriarchs and Patriarchs may now drop Thick Yeti Fur.
Skinning any Winterspring Ice Thistle yetis may now result in Thick Yeti Fur.
Increased the drop rate of Pristine Yeti Horns from Winterspring Ice Thistle Matriarchs and Patriarchs.
Young Sporebats and Greater Sporebats in Zangarmarsh now drop Sporebat Eyes for the quest Gathering the Reagents.
Blacksmithing Supplies vendor and repairer, Blazzle, in Area 52 is now next to the forge and anvil outside the inn.
Banker Meeda, in Area 52 is now in the...well...the bank, along with a guild vault and guards. The other three Area 52 bankers are still located in the auction-house-turned-bank.
Wastewander Bandits and Rogues should be more plentiful in the northern parts of Tanaris.

Bug Fixes
The mage spell, Counterspell now shows in the combat log.
Gan’arg Analyzers will no longer occasionally become friendly to players.
Talented abilities that cost a percentage of base mana will no longer display an incorrect mana cost when inspected by a player of a different class or level.
Guild leaders should now be able to properly promote a new guild leader regardless of their range.
Druids: Mangle will no longer incorrectly indicate a 100-yard range on the tooltip.
Hunters: Using an instant ability after Steady Shot will no longer lock out auto shot.
Hunter Snake Trap will no longer break players out of stealth if the snakes pass near the stealthed character.
Hunters: Concussive shot will now properly have a chance to proc Bow of Searing Arrows.
Hunters: Scare Beast will now be correctly limited to one target and has had its tooltip updated to display the proper cast time of 1.5 seconds.
Paladins: Righteous Defense will now properly check for range when a mob is selected.
Rogues: The talent Heightened Senses, Rank 1 and Rank 2 will now affect attacks from wands.
Warlocks: The heal aspect of felhunter Devour Magic will now display in the Combat Log.
Warlocks: The Succubus will now behave properly while under the effects of Lesser Invisibility.
Warlocks: Demonic Sacrifice: This ability will now interact correctly with the Spirit Guide resurrection system in battlegrounds. A sacrificed pet will not be resummoned on death. Warlocks will still be able to resurrect with the pet they last summoned (non-sacrificed pets), even if it has since died.
Using Jewelcrafting figurines will no longer cause scrolling combat text to appear twice.
Fixed an issue in which shadows were not appearing properly for users with GF4 video chipsets in Open GL mode.
Corrected an issue in which users with Creative X-FI sound cards would sometimes here a slight popping noise when running.
Players will now correctly receive a Battleground Mark message for the marks that are received at the end of a battle.
Corrected an issue where the initial trigger or activation sounds for Immolation Trap and Explosive Trap could not be heard by some players.
Smelt Hardened Khorium will now properly require a forge instead of an anvil and hammer.
Hardened Khorium Bars can now be placed properly into Mining bags.
Corrected a typo in the tooltip for the Druid spell Rip (Rank 4).
Looting a Nightmare Vine will now properly no longer apply poison when the node is looted.
The Figurine- Seaspray Albatross ability will now properly restore the correct amount of mana.
First Aid bandages can no longer be applied to a player with the Recently Bandaged debuff. An error message of, "Could not activate more than one bandage" will be displayed.
Corrected the tooltips to read properly for the flight paths from The Stormspire, Toshley’s Station, Blade’s Edge, and Area 52.
The flight from Zul’Aman, Ghostlands to Sun’s Reach Harbor, Isle of Quel’Danas and the flight cost from Emerald Sanctuary, Felwood to Astranaar, Ashenvale will now cost the correct amount of money.
Greater Elementals summoned by a shaman will now properly have a combat log entry.
Players will no longer become stuck on the Nimboya’s Laden Pike when driving it into the ground.
The quest, "Going Going, Guano!" will now have a more consistent level requirement for the dungeon.
The quest, "Into The Scarlet Monastery" is now available to players of the appropriate level for the instance.
Blueleaf Tubers can now be properly looted.
The quest turn-ins for the Ahn’Qiraj war effort now give the appropriate amount of credit for each successful quest turn-in.
Cloak of Shadows will now properly remove the curse Shrink.
Nightbane will no longer become unresponsive and unkillable during his air phase.
Several items sold by the Consortium reputation vendor Paulsta’ats are now bind on pick-up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design: Thick Golden Draenite.
It is no longer possible to delete a character that is an arena team captain without first promoting another player to captain.
Taunts will now properly stick when a target is stunned while being taunted.
Taking the Druid flight path from Moonglade will no longer dispel buffs.
Players who die on the Isle of Quel’Danas and release their spirit will no longer be sent to the graveyard in Eversong Woods.
Disabling some subtypes under the Combat Log Message Types in the Combat Log Config menu will no longer cause main Message Types to be disabled.
Changes on the Desktop gamma options will now be properly discarded when canceled.
A message will now appear in the combat log if a debuff is removed by normal melee attacks.
Moving a quiver from one container slot to an empty container slot will no longer reset the ranged attack speed.
Fixed an issue where players could have two minimap tracking types active at the same time.
Corpses with money on them will now be able to be looted even when all party members opt to pass on loot.
Fixed an issue where ravager pets had all available pet skills.
Players will no longer receive an error message while receiving money and attempting to send mail to another player.
It is no longer possible to be in a guild without a Guildmaster.
Pets will now properly attack mobs when out of phase with the real world.
Players who have the Apprentice and Journeyman Riding skills trained already will no longer show these as available to train despite having the higher riding skill.
It is no longer possible to dispel Shattered Sun Pendant buffs.
Passive pets will no longer attack due to AoE taunt spells

US-версия 27Мб (WoW-2.4.2.8278-to-2.4.3.8606-enUS-patch.zip)
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radion
14.10.2008 - 23:43
Сообщение #45



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Патч World of Warcraft v2.4.3 -> v3.0.2 US/MX

Размер: 845Mb

Цитата
General

All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 51-point talents. Several new spells and abilities have been added for all classes. Players will need to visit their class trainer to learn new spells.
The Kirin Tor have made their move and so has Dalaran. Please watch your step around the crater that has been left behind!
The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance. Be sure to get your Shave and a Haircut!
The all new Achievement System has been implemented and the Achievement panel can be accessed via the interface. While many achievements are not retroactive, we have done our best to credit as many as possible. Gamemasters will not be able to grant achievements for past accomplishements.
Stormwind Harbor is now open for business.
New towers have been added outside Of Orgrimmar and in Tirisfal Glades. Crews are currently at work to establish a new Zeppelin route to Northrend for your travel pleasure. Please no /spit off of the towers.
A new entrance is now viewable in the Caverns of Time.
Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
Spell casting and spell channeling pushback has been changed to the following:
When casting a spell:
The first and second hit will add .5 secs each to the cast time.
All hits after the second will have no effect.
When channeling a spell:
The first and second hit reduces current duration by 25% of total duration each.
All hits after the second will have no effect.
Spellpower:
All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.
For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.

Known Issues

The current patch notes are incomplete, but will be progressively more comprehensive in each patch.
All classes are currently undergoing a balancing pass of all talent trees.
Inscription is not fully implemented and still has non-functioning glyphs.

Druids

Brambles (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.
Celestial Focus (Balance): The stun proc now works with Starfall. This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%.
Challenging Roar now has a 3 minute cooldown, reduced from 10 minutes.
Control of Nature (Balance) has been removed.
Entangling Roots: Can now be used indoors.
Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.
Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.
Feral Charge (Feral): Can now be used in Cat form.
Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.
Feral Swiftness: The movement speed buff can now be used indoors.
Focused Starlight (Balance)is now Nature's Majesty (Balance): Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4/6%.
Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
Furor (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%.
Hurricane: No longer has a cooldown (was 1 minute).
Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.
Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.
Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.
Mangle (Feral): Now increases the damage done by Maul in addition to Shred.
Moonglow (Balance): Now also works with Starfall. Moved to tier 2, up from tier 5.
Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.
Nature's Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish, Entangling Roots, Wrath, and Cyclone.
Nature's Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
Nature's Grasp (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc.
Nature's Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.
New Spell: Revive - Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
New Talent - Genesis (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
New Talent - Improved Insect Swarm (Balance): Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.
New Talent - Mother Bear (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
New Talent - Natural Reaction (Feral): Increases your dodge chance while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.
New Talent - Nature's Splendor (Balance): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%.
Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
Remove Curse can now be used in Tree of Life form.
Soothe Animal can now be used on Dragonkin as well as Beasts.
Soothe Animal is now instant cast.
Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature's Reach.
Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed.
Tranquil Spirit (Restoration) now also includes Nourish.
Tree of Life (Restoration): 30% snare penalty has been removed.
Tree of Life (Restoration): Can now cast Dispel Curse.
Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.
Vengeance (Balance): Now also works with Starfall.

Hunters

All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.
All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
Stablemasters can now accommodate two additional pets.
Pets now have their own trees. These can be accessed via the talent panel.
Animal Handler (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master's Call ability by 5/10 sec.
Arcane Shot: No longer dispels magic effects.
Aspects now no longer cost mana.
Aspect of the Beast: Now increases melee attack power by 10% for the hunter and the hunter’s pet.
Aspect of the Viper - The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time.
Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
Bestial Swiftness is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree.
Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
Clever Traps (Survival) has been renamed "Trap Mastery."
Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.
Concussive Barrage (Marksmanship): Can now proc from Volley and Multi-shot attacks.
Counterattack: Damage increased by 20%, and now also scales with your Ranged Attack Power.
Deterrence (Survival): Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
Disengage: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).
Distracting Shot: This shot now "taunts" the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1).
Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
Focused Fire (Beast Mastery): Now increases the critical strike chance of your Kill Command by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command.
Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter’s own level.
Improved Arcane Shot (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.
Improved Feign Death (Survival): This talent has been replaced with Survival Tactics.
Improved Hunter's Mark (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter's Mark ability by 10/20/30% and reduces the mana cost of your Hunter's Mark ability by 33/66/100%.
Improved Stings (Marksmanship): Now a 3-point talent, down from 5-points.
Kill Command: This ability now increases the damage done by your pet's special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown.
Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
Master Tactician (Survival): Chance to proc increased to 10%, up from 6%.
Mongoose Bite: No longer requires you to dodge in order to use this ability.
Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking".
New Talent - Aspect Mastery (Beast Mastery)
New Talent - Hunter vs. Wild (Survival): Increases you and your pet's attack power and ranged attack power equal to 10/20/30% of your total Stamina.
New Talent - Improved Tracking (Survival): Increases all damage done to targets that are being tracked 1/2/3/4/5%.
New Talent - Lock and Load (Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
New Talent - Survival Tactics (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec.
New Talent - T.N.T. (Survival): Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.
Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.
Readiness (Survival): Cooldown reduced to 3 minutes, down from 5 minutes.
Savage Strikes (Survival): Now includes Counterattack.
Silencing Shot (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.
Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%.
Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
Steady Shot: Now has a 2.0 cast time, up from 1.5.
Surefooted (Survival) now reduces the duration of movement impairing effects by 16/25/50% (instead of resist % chance).
Survival Instincts (Survival): This has been moved to tier-2, up from tier 6.
Survivalist (Survival): Now increases your total Stamina, instead of your total Health.
The arming time has been reduced to 1 second, from 2 seconds for all traps.
Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20), and now dispels Enrage and Magic effects.
Trap Mastery (Survival) is now an 11-point talent.
Trueshot Aura - This aura is now raid-wide and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed.
Wingclip: No longer does damage.

Mages

Arcane Blast effect duration reduced to 3 seconds, and now increases damage by 25/50/75% instead of reducing cast time.
Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and reduces mana cost of Arcane spells by 1/2/3%.
Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases armor equal to 50/100/150% of Intellect.
Arcane Impact renamed Spell Impact and now affects Blast Wave, Fire Blast, Cone of Cold, and Ice Lance.
Arcane Potency now applies when Presence of Mind is active, talent prerequisite changed to Presence of Mind.
Arcane Subtlety now reduces the chance your spells will be dispelled by 15/35%, and no longer reduces the resistance of targets.
Arctic Reach now also affects Deep Freeze.
Blast Wave now knocks all affected targets back.
Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes. Higher ranks of Conjure Mana Gem will recharge an existing mana gem to maximum charges.
Counterspell now costs 9% of base mana.
Elemental Precision moved to tier 2.
Empowered Arcane Missiles renamed Arcane Empowerment and no longer increases mana cost. It now also increases damage caused by Arcane Blast.
Empowered Fireball reduced to 3 ranks, now increases damage by 5/10/15% of spell power.
Empowered Frostbolt reduced to 2 ranks, increases damage by 5/10% of spell power and increases critical hit chance by 2/4%.
Flame Throwing moved to tier 3.
Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.
Frost Channeling now reduces mana cost of all spells by 4/7/10%.
Frost Warding now increases armor and resistances of Frost/Ice Armor by 25/50%, now gives Frost Ward and Fire Ward a 15/30/5 chance to negate damage caused and restore mana equal to damage caused by the warded spell.
Ice Floes renamed Cold as Ice, now reduces cooldown of Cold Snap, Ice Barrier, Summon Water Elemental, and Deep Freeze by 10/20%.
Impact moved to tier 3, reduced to 3 ranks for 4/7/10% chance to trigger, now triggers from any damaging spell (Fire, Frost or Arcane).
Improved Blink now also reduces mana cost by 25/50%.
Improved Counterspell now always silences the target for 2/4 seconds.
Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the cooldown by 1/2 seconds.
Improved Flamestrike moved to tier 2, renamed World in Flames, now increases the critical hit chance of Flamestrike, Blast Wave, Dragon’s Breath, Living Bomb, Blizzard, and Arcane Explosion by 2/4/6%.
Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to 3 ranks, now reduces cooldown of Frost Nova, Cone of Cold, Ice Block, and Icy Veins by 7/14/20%.
Improved Mana Shield has been renamed to Arcane Shielding, reduces mana lost per damage absorbed by 17/33%,and now also increases resistances granted by Mage Armor by 25/50%.
Improved Scorch now increases Fire, Frost, and Arcane damage done to the target by 2/4/6/8/10%.
Incineration moved to tier 1, increases the critical hit chance of Fire Blast, Scorch, Arcane Blast, and Cone of Cold by 2/4/6%.
Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds.
Magic Absorption reduced to 2 ranks, increases resistances by .5/1 point per level, and restores 1/3% of total mana on a resist.
Magic Attunement (Arcane) now also increases the range of your Arcane spells by 3/6 yards.
Mana Shield now drains 1.5 mana per damage absorbed.
Master of Elements now affects all spell criticals.
Mind Mastery reduced to 3/6/9/12/15%.
Molten Shields now gives Fire Ward and Frost Ward spells a 15/30% chance to reflect the warded spell.
Polymorph now costs 12% of base mana.
Portal spells now cost 18% of base mana.
Prismatic Cloak (Arcane) increased to 3 ranks for 1/2/3% and now also reduces the fade time of Invisibility by 1/2/3 seconds.
Pyroblast cast time has been reduced to 5 seconds.
Remove Lesser Curse has been renamed to Remove Curse.
Shatter no longer has a prerequisite.
Slow Fall now costs 6% of base mana.
Slow mana cost reduced.
Summoned Water Elemental's Waterbolt range increased, mana cost reduced, Freeze range increased, mana cost increased.
Teleport spells now cost 9% of base mana.
Winter's Chill reduced to 3 ranks, Frost damage spells have a 33/66/100% chance to trigger the effect and the effect increases chance to crit with Arcane, Fire and Frost spells.

Paladins

Attack Power and Spell Power scaling on all Seals and Judgements other than Command and Blood has been reduced.
All Auras now affect all party and raid members within the area of effect.
Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
Avenger's Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
Avenging Wrath no longer causes Forbearance, damage increase reduced to 20%, now increases healing done by 20%.
Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
Blessing of Sanctuary reduced to 1 rank, now reduces all damage taken by 3% and generates rage, mana or runic power when a parry/dodge/block occurs.
Consecration now scales with attack power and spell power.
Conviction (Retribution) now increases critical chance with all spells and melee attacks.
Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
Divine Intervention cooldown reduced to 20 minutes.
Divine Protection and Divine Shield now cost 3% of base mana.
Divine Protection now reduces all damage taken by 50% and increases time between attacks by 100%.
Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
Divine Strength (Holy) moved to tier 1 in the Protection tree.
Exorcism mana cost reduced and now scales with attack power and spell power.
Eye for an Eye now reflects 10/20% damage from all critical hits.
Fanaticism now increases chance to critically hit by 5/10/15/20/25%.
Forbearance duration increased to 3 minutes.
Greater Blessing of Salvation removed.
Hammer of Justice now costs 3% of base mana.
Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, now instant cast, global cooldown increased to 1.5, missile speed increased, now usable on targets below 35% health and now scales with attack power and spell power.
Healing Light (Holy) moved to tier 2.
Holy Shield (Protection) cooldown reduced to 8 seconds.
Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
Illumination (Holy) moved to tier 3.
Improved Blessing of Might increased to 10/20/30/40/50%.
Improved Concentration Aura (Protection) moved to the Holy tree.
Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
Improved Hammer of Justice (Protection) now reduces cooldown by 10/20/30 secs.
Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.
Improved Seal of Righteousness (Holy) moved to tier 1, renamed Seals of the Pure, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
Judgement has been replaced with 3 new spells; Judgement of Light, Judgement of Wisdom, and Judgement of Justice. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power.
Judgement of Light now heals based on the Paladin’s attack power and spell power, the effect can not trigger more than once ever 4 seconds.
Judgement of Justice will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health).
Judgement of Wisdom now restores mana based on the Paladin’s attack power and spell power, the effect can not trigger more than once every 4 seconds.
Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
Precision has been removed.
Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells.
Redoubt (Protection) moved to tier 2.
Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
Retribution Aura damage increased and now gains damage based on Holy spell power.
Righteous Defense no longer costs mana and the global cooldown has been removed.
Righteous Fury now increases threat caused by Holy damage by 90%.
Sacred Duty now also reduces the cooldown of Divine Protection.
Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
Sanctity Aura (Retribution) removed.
All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities.
Seal of Blood now increases Judgement damage by 45% of weapon damage.
Seal of Command now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.
Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
Seal of Righteousness deals damage based on weapon speed plus an amount based on attack power and spell power, increases Judgement damage by 25%.
Seal of Vengeance now applies its effect on every swing, causes damage based on attack power and spell power, increases Judgement damage by 10% per stack of the damage over time effect.
Spiritual Focus (Holy) moved to tier 1.
Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
Summon Warhorse and Summon Charger mana cost removed and no longer causes a global cooldown.
Toughness (Protection) moved to tier 3 , now also reduces the duration of movement slowing effects by 10/20/30/40/50%.
Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
Unyielding Faith (Holy) moved to tier 2.
Vengeance (Retribution) now stacks up to 2 times, reduced from 3.
Vindication reduced to 2 ranks for 10/20% attribute reduction.

Priests

Absolution: This talent has swapped positions in the talent tree with Improved Inner Fire.
Circle of Healing (Holy): Now works on any targets in the caster's raid, and is now a "smart" heal and chooses the lowest health targets to heal first within its range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter's Snake Trap.
Enlightenment: Increases your total Stamina, Spirit and Spell haste by 1/2/3/4/5%.
Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.
Force of Will (Discipline): This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (Now increases school %, rather than selected spells damage %). In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips.
Focused Power: Increases your total spell damage and healing done by 2/4%, but no longer increases your chance to hit with Mind Blast, and Mass Dispel.
Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.
Improved Inner Fire (Discipline) - Now also increases the effect of Inner Fire spell by 20/40/60% (Includes the +spell power on higher ranks, as well as total number of charges).
Improved Shadow Word: Pain (Shadow) - Now increases damage done by your Shadow Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word: Pain.
Levitate now costs 3% of base mana.
Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
Mind Control now has only one rank and costs 12% of base mana.
Mind Soothe now has only one rank, costs 6% of base mana and has no max target level.
Mind Vision now costs 3% of base mana.
New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenerate at a 25% rate while casting. Lasts 8 sec.
New Talent: Twin Faiths (Discipline) - Increases your damage and healing by 1/2/3/4/5%.
Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2.
Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from 3.
Prayer of Mending - This spell can now critically hit.
Psychic Scream now costs 15% of base mana.
Searing Light (Holy): Now also increases the damage of your Holy Nova and Penance spells.
Shackle Undead now costs 9% of base mana.
Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%.
Shadow Resilience (Shadow): Now reduces physical damage taken by 2/4%, but no longer reduces the chance to be critically hit by spells.
Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.
Silence (Shadow) global cooldown removed.
Silent Resolve (Discipline): Now a 3 point talent, down from 5 points.
Spirit Tap (Shadow) - Talent reduced to 3 points, down from 5. Now also leads into "Improved Spirit Tap"
Wand Specialization (Discipline) has been removed.

Rogues

Anesthetic Poison now also dispels one Enrage effect on the target.
Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%.
Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth.
Cloak of Shadows cooldown increased to 1.5 min.
Crippling Poison reduced to 1 rank, slowing movement by 70%.
Dagger Specialization (Combat) renamed Close Quarters Combat, moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%.
Damaging poisons now scale with attack power.
Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%.
Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.
Disarm Trap range increased to 20 yards, cast time reduced, now requires stealth.
Dual Wield Specialization (Combat) moved to tier 1.
Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.
Energy regeneration should now be smoother.
Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs.
Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
Evasion, Sprint and Vanish cooldowns reduced to 3 min.
Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%.
Fist Weapon Specialization (Combat) removed.
Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.
Gouge is now only 1 rank and causes damage based on attack power.
Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%.
Improved Eviscerate (Assassination) now increases damage by 7/14/20%.
Improved Expose Armor (Assassination) now reduces the energy cost by 5/10, no longer increases duration.
Improved Poisons (Assassination) now increases chance to apply poisons by 5/10/15/20/25%.
Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration by 25/50%.
Improved Sprint (Combat) moved to Tier 4.
Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.
Kick is now only 1 rank and no longer causes damage.
Lethality (Assassination) now also affects Riposte.
Lightning Reflexes (Combat) moved to tier 4.
Mace Specialization (Combat) no longer stuns enemiesnow ignores 3/6/9/12/15% of target's armor.
Master of Deception (Subtlety) reduced to 3 ranks.
Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%.
Murder (Assassination) moved to tier 6, increases damage by 2/4%.
Mutilate (Assassination) no longer requires you be behind the target.
Nerves of Steel (Combat) now reduces damage taken while Stunned or Feared by 15/30%.
Opportunity (Subtlety) reduced to 2 ranks for 10/20%.
Pick Lock and Disarm Trap no longer require Thieve's Tools.
Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.
Precision (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%.
Premeditation (Subtlety) duration increased to 20 seconds, cooldown reduced to 20 seconds.
Preparation (Subtlety) no longer refreshes the cooldown of Premeditation.
Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance.
Riposte (Combat) now slows the target's melee attacks by 20% instead of disarming them, awards one combo point.
Serrated Blades (Subtlety) moved to Tier 3.
Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.
Shadowstep (Subtlety) is no longer usable while rooted.
Surprise Attacks (Combat) now also increases Hemorrhage damage.
Vanish no longer requires the reagent Flash Powder.
Vigor (Assassination) moved to Tier 3.
Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Envenom by 7/14/20% and increases dispel resistance by 10/20/30%.
Wounding Poison no longer stacks, reduces healing by 50%.

Shaman

All totems are now considered on the "Physical" school, and no longer magical spells.
Anticipation (Enhancement): Now is a 3-point talent, down from a 5-point talent and now reduces the duration of disarm effects on you by 16/25/50%.
Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.
Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.
Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.
Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.
Earth's Grasp (Elemental) is now a tier-1 talent, up from tier-2.
Elemental Devastation (Elemental) is now a tier-2 talent, up from tier-4.
Elemental Focus (Elemental): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.
Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
Flametongue Totem is now a flat spell damage totem. All ranks have been modified.
Flametongue Weapon: Now has a passive spell damage.
Frostbrand's snare effect has been increased to 50%, up from 25%.
Ghost Wolf's mana cost is now 13% base.
Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
Healing Grace (Restoration): Healing Way and Ancestral Fortitude are now affected by the dispel resistance portion of this talent.
Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.
Improved Lightning Shield (Enhancement) is now Improved Shields, and is in Tier-2.
Nature’s Blessing no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.
New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
New Spell: Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.
New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
New Talent: Elemental Shields (Enhancement): Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
New Talent: Mental Dexterity (Enhancement) - Increases your Attack Power by 33/66/100% of your Intellect.
New Talent: Tidal Force(Restoration): Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds.
Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.
Shapeshifting will no longer cancel Water Walking.
Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the Shaman’s total health.
Stoneskin Totem now increases armor instead of reducing physical damage.
Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%.
Strength of Earth Totem now also increases agility.
The range of all “friendly totems” has been increased to 30 yards, up from 20.
Tidal Focus (Restoration): Now works with Earth Shield.
Totemic Mastery talent removed and replaced with “Tidal Force”.
Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or "baked" into tanking abilities.)
Unleashed Rage is now raid wide.
Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
Windwall Totem has been removed.
Wrath of Air is now a flat 10% spell haste totem.

Warlock

Aftermath (Destruction) - Now a 2-point talent, down from 5.
All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.
Avoidance (Felguard): Now reduces damage taken from area of effect attacks by an additional 80% and is automatically learned for the Succubus, Imp, Voidwalker, and Felhunter at level 10.
Bane now reduces the cast time of your Haunt spell.
Blood Pact now works raid-wide (not just in party).
Cataclysm (Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point.
Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies’ stealth detection while channeled.
Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
Dark Pact: Tooltip updated to be more consistent with other similar effects and now restores 200% mana leeched from your summoned Demon, up from 100%.
Demon Armor - Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.
Demonic Sacrifice: Succubus effect reduced to 10% increased shadow damage, down from 15%. Imp effect reduced to 10% increased fire damage, down from 15%. Felguard effect now increases Fire and Shadow damage, instead of just Shadow.
Doomguard: Health increased 20%, mana increased 24%.
Emberstorm now reduces the cast time of your incinerate by 0.1/0.2/0.3/0.4/0.5 seconds.
Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
Felguard: Health increased by 10%.
Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.
Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.
Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.
Howl of Terror now costs 15% of base mana.
Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%.
Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%.
Improved Curse of Weakness (Affliction) is now "Frailty" - Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.
Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.
Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.
Improved Shadow Bolt (Destruction) - Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
Mana Feed: Tooltip updated to be more consistent with other similar effects.
Master Demonologist (Demonology) - Most effects have been altered.
Master Demonologist – Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
Master Demonologist – Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
Master Demonologist – Succubus (Demonology) - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
Nether Protection has been reworked. It now has a 10/20/30% chance when you’re hit with a spell to reduce all damage by that spell school by 60% for 10 seconds.
New Talent: Demonic Empowerment (Demonology) - Grants your Summoned Demon power for a short time.
New Talent: Eradication (Affliction) - Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
New Talent: Improved Felhunter (Affliction): Your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter’s Fel Intelligence by 1/2%.
New Talent: Molten Core (Destruction) - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.
Pyroclasm (Destruction) - Now also includes Conflagrate.
Rain of Fire (Doomguard): A bug has been fixed which caused each tick of Rain of Fire to consume its mana cost.
Ritual of Souls: Charges increased to 25, up from 10.
Shadow Bite (Felhunter): Deals Shadow damage plus an additional 5% Shadow damage over time effect on the target. 6 second cooldown.
Shadowfury (Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.
Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.
Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.
Soulstone now generates a log entry indicating who casted and received a soulstone.
Spell Lock (Felhunter) global cooldown removed.
Succubus: Health increased by 20%, armor increased 22%.
Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.
Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.
Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from its master’s spell damage has been increased by 45%.

Warrior

Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.
Blood Craze (Fury) now regenerates 2/4/6% of total health over 6 seconds.
Blood Frenzy (Arms) moved to Tier 9, now increases physical damage caused by 1/2%.
Bloodthirst (Fury) now restores health based on a % of total health.
Challenging Shout cooldown reduced to 3 minutes.
Concussion Blow (Protection) now causes damage based on attack power.
Death Wish (Fury) no longer makes you immune to Fear effects.
Death Wish and Sweeping Strikes have swapped locations in their respective talent trees.
Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon damage over 6 seconds.
Defensive Stance now increases threat by 45%.
Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.
Disarm rage cost reduced to 15.
Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.
Hamstring now only has one rank and no longer causes damage.
Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.
Improved Berserker Rage (Fury) now generates 10/20 rage.
Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.
Improved Charge (Arms) now generates 5/10 rage.
Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.
Improved Disarm (Protection) reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.
Improved Disciplines (Arms) removed.
Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown.
Improved Rend (Arms) reduced to 2 ranks for 25/50%.
Improved Revenge (Protection) now increases damage Revenge causes by 10/20% and gives a 25/50% chance to stun.
Improved Shield Bash (Protection) now also increases the damage of your Shield Slam ability by 5/10%.
Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.
Improved Shield Wall will now increases the damage reduction by an additional 5/10% and reduces cooldown by 30/60 seconds.
Improved Slam (Fury) moved to Arms.
Improved Sunder Armor (Protection) renamed Puncture ,reduced to 2 ranks for 1/2 rage cost reduction.
Improved Taunt (Protection) removed, effect made baseline.
Improved Whirlwind (Fury) now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.
Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.
Last Stand (Protection) cooldown reduced to 6 minutes.
Mace Specialization (Arms) now ignores 3/6/9/12/15% of target's armor.
Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.
Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
Poleaxe Specialization (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.
Precision (Fury) moved to Tier 5.
Pummel now only has one rank and no longer causes damage.
Rampage now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.
Recklessness now increases the critical hit chance of the next 3 special ability attacks by 100%, lasts 12 seconds, cooldown reduced to 5 minutes.
Retaliation duration reduced to 12 seconds, charges reduced to 12, cooldown reduced to 5 minutes.
Shield Bash now only has one rank and will cause damage based on a % of AP.
Shield Block now increases chance to block and amount blocked by 100% for 10 seconds. Cooldown increased to 60 seconds, rage cost reduced.
Shield Slam is now available to all warriors, starting at level 40.
Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.
Shield Wall now reduces all damage taken by 50% for 12 seconds, cooldown reduced to 5 minutes.
Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.
Taunt cooldown reduced to 8 sec.
Thunder Clap damage increased, cooldown increased.
Toughness (Protection) moved to tier 3 now also reduces the duration of movement slowing effects by 10/20/30/40/50%.

PvP

Arenas
Buffs that have 30 seconds or less remaining will be removed once the game starts. However, the mage spell “Invisibility” is not affected by this change.

Professions

New Profession: Inscription is available to train up to 375.

User Interface

New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more.
New Vanity Pet and Mount changes: Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. These pets and mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is learned, the icon will disappear from within a player’s inventory andreappear in the appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets and mounts taking up bag and bank slots!
Lost pets and mounts (one time quest rewards) can be recovered by visiting a stablemaster.
A new Agro Warning is now available and currently functioning in dungeons.
Focus Frame is now available. Players will be able to right click on any unit frame and select “Set Focus”. The focus frame will only display when the focus is set. Players may also set a “Focus Cast Key” in the options/combat panel that can be bound to shift, alt, or ctrl. When holding the focus cast key and triggering an action, the action will be performed on your focus and not on your target.
Lost tabards (one time quest rewards) may now be restored by visiting a tabard vendor.
Lost keys (one time quest rewards) may now be restored by visiting a blacksmith.
Error messages should play less frequently.
Tradeskills can now be linked by shift-clicking the tradeskill icon.
Quests can be shared with party members at any distance.
Quests can be shared with party members by linking the quest into party chat.
Quests can be shared in raids but not battlegrounds.
Randomized Daily quests may now be shared, but only on the same day as the quest is given.
A 5 minute timer will appear over the player’s unit frame showing the countdown until your PvP flag is cleared.
The /cower emote now has an animation.
Macros and key bindings are now saved server-side so there is no longer a need to reconfigure them when logging in using another computer.
Shift-clicking to loot mail: You can now hold Shift and click on mail in your inbox to automatically loot any items and gold without opening the mail. This default behavior can be changed via Auto Loot Mail in the Interface Options (Controls).
Combat Log Changes:
The combat log now differentiates between a spell failure due to resistance and spell failure due to missing the target. Where once both events reported as a resist; a spell missing the target is now reported as a miss.
Overhealing is now reported in the combat log.
When a source of damage is entirely prevented (by a shield block, a full resist, or a damage shield like Power Word:Shield, the prevented amount will now be displayed.

Items

Druids and Shaman can now use items while shapeshifted.
The Abyss Shard has been changed to grant a passive 15 stamina bonus, but no longer removes the soul shard requirement from casting a voidwalker.
Devilsaur Eye now increases your pet’s attack power for a short duration instead of increasing its critical strike chance. It also provides a small amount of passive Agility.

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radion
4.11.2008 - 23:20
Сообщение #46



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Патч World of Warcraft v3.0.2-3.0.3 (Размер: 20Mb)

Цитата
General

* Removed “A Mask for All Occassions” as criteria for the “Hallowed Be thy Name” meta achievement.
* Replenishment: Players below level 50 can now benefit from this effect.

Racial

* Blood Fury: No longer triggers global cooldown.
* Shadowmeld: The cooldown will now start on use instead of on break.*

Druids

* Druid talents points have been refunded. Players will need to visit a class trainer to relearn spells and abilities.
* The Swift Flight Form is now available on the trainer at level 71, requiring 300 riding skill, and Flight Form learned.
* Bash: The interrupt from this ability will now work on targets who are immune to the stun.
* Berserk: Now clears the cooldown on Mangle Bear.
* Earth and Moon and Moonfury (Balance) reduced from 5 ranks each to 3 ranks each.
* Eclipse: Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds.
* Growl: Cooldown changed to 8 sec.
* Insect Swarm: Tooltip corrected to indicate it does not affect hit chance with spells.
* Nature’s Swiftness: This ability will no longer give chances to trigger Omen of Clarity.
* Omen of Clarity: Will no longer be triggered by the Honorless Target buff gained when entering the world.
* Survival Instincts will no longer be on the Global Cooldown.
* Swiftmend: now benefits correctly from Genesis talent.

Hunters

* Aimed Shot: Added to Barrage and Improved Barrage talent.
* Animal Handler: Now increases your pet’s expertise by 5/10. (No longer increases the pet’s chance to hit.)
* Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown.
* Aspect of the Dragonhawk: New aspect added that combines the benefit of Aspect of the Monkey and Aspect of the Hawk, available at level 75 and 80.
* Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%.
* Aspect of the Viper: The per attack mana regeneration has been reduced by 50% but this ability now generates 4% of maximum mana every 3 sec. In addition, the per attack regeneration now also works on melee attacks.
* Disengage now fails if you’re rooted and is no longer on the global cooldown.
* Hunter vs. Wild: The attack power bonus from this talent now applies properly to Hunter pets. In addition, the bonus attack power will now be recalculated properly from equipping items.
* Improved Aspect of the Hawk: This talent no longer causes incorrect mana costs when interacting with the Rapid Recuperation and Improved Steady Shot talents.
* Mana cost of Disengage has been lowered to 5% of base mana, down from 14%.
* Pets
o Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.
o Stampede (Rhino): Lowered the knockback to 10 yards.
o Raised the damage of exotic attacks: Spirit Strike, Lava Breath, Froststorm Breath, Acid Spit, and Stampede.
o Lowered the cost of pet specials from 25 to 20.
• Thrill of the Hunt: The mana gained from using this talent with Explosive Shot is now 1/3 of the normal amount per critical strike (but gets 3 opportunities per cast.) • T.N.T.: Explosive Shot can now only trigger this talent when it is initially fired.

Mages

* Arcane Potency: The additional crit bonus is now consumed immediately on cast of a travel time spell, so it is no longer possible to make two spells benefit from one charge. (Ex. Fireball followed by Fireblast.)
* Blast Wave: no longer receives double the intended critical strike bonus from Combustion.
* Burnout: Now consumes extra mana as intended when livming Bomb gets a critical strike.
* Deep Freeze: Now consumes a charge of Fingers of Frost when used.
* Focus Magic: Now works properly when mages with this talent use the ability on each other.
* Frostfire Bolt: The periodic damage effect from Rank 2 of this spell now benefits from spell power gans.
* Living Bomb: Mana cost reduced to be the same as Arcane Explosion.. It no longer causes the caster to stand up when the final explosion occurs and it is now possible for each mage to have Living Bomb active on a target.
* Master of Elements: Now works with Living Bomb.
* Molten Fury: This talent no longer prevents Ice Lance ranks 2 and 3 from dealing triple damage against frozen targets.
* Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.
* Torment the Weak: Now works correctly when the Mage also knows the Molten Fury Talent.

Paladins
* Art of War: No longer increases critical strike damage on Judgements, Crusader Strike, and Divine Storm, instead increases all damage done by those abilities by a smaller amount.
* The Avenger’s Shield bounce distance has been reduced to 10 yards (from 15).
* The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
* Blessing of Might: Rank 8 points increased slightly to prevent from being overwritten by BattleShout 8 that has a shorter duration (also applies to Greater Blessing of Might 3.)
* Blessing of Sanctuary: It is no longer possible to have both Blessing of Sanctuary and Greater Blessing of Sanctuary active on a target at the same time.
* Crusade: No longer applies damage bonus twice to critical strikes.
* Divine Plea: This spell’s duration is no longer affected by haste.
* Divine Purpose: Rank 1 of this ability will now correctly determine its chance of remove stun.
* Enlightened Judgments now increases range by 15/30 (was 10/20).
* Eye for an Eye: No longer breaks crowd control effects.
* Hammer of Justice: The interrupt from this ability will also be redirected when the stun is redirected. In addition, the interrupt will now work on targets immune to stun.
* Hammer of the Righteous: Tooltip corrected to indicate it does 4 times weapon dps instead of 3.
* Infusion of Light (Holy) now affects Flash of Light too, reducing its cast time down to zero and can be used while moving.
* Judgements: The debuffs from Judgement of Light, Judgement of Wisdom, and Judgement of Justice will no longer be applied if the Judgement spell itself misses.
* Judgements of the Pure: Haste increased to 3/6/9/12/15%.
* Repentance PvP duration reduced to 6 sec.
* Righteous Defense cooldown has been lowered to 8 sec (was 15 sec).
* Righteous Vengeance: No longer increases critical strike damage on Judgements and Divine Storm, instead applies a DoT effect similar to Deep Wounds.
* Seal of the Martyr: Tooltip for Judgement damage was incorrect and has been fixed.
* Sheath of Light: Now correctly benefits Judgements of Command, Blood, and The Martyr.
* Shield of the Templar now also reduces all damage taken by 1/2/3%.

Priests

* Binding Heal: Now only consumes one charge of Holy Concentration per cast.
* Borrowed Time: Charge no longer consumed by spells with a base cast time that is instant.
* Devouring Plague: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8, and 9 decreased to partially compensate for better scaling.
* Divine Providence: This talent now also reduces the cooldown of your Prayer of Mending spell by 6/12/18/24/30%. With 5 points applied, it takes Prayer of Mending’s cooldown from 10 sec to 7 sec.
* Divine Spirit: Now can be refreshed properly on self after logging in and out or zoning. (Also applies to Prayer of Spirit.)
* Guardian Spirit: A target may now have only one Guardian Spirit active.
* Healing Focus: Now works properly with Penance.
* Improved Divine Spirit: No longer improves Divine Spirit after untalenting sometimes.
* Inner Focus: Now works properly with Mind Flay, Mind Sear, and Penance.
* Prayer of Spirit: Will no longer stack with other raid spell power buffs.
* Shadowform: Devouring Plague, Shadow Word:Pain, and Vampiric Touch cast in Shadowform deal increased damage percentage equal to the player’s chance to get a spell crit on their target.
* Shadow WordBigGrin eath: The self-damage from this spell can no longer be reflected or redirected.
* Vampiric Touch: The Spell power coefficient has been doubled and no longer triggers Replenishment when other priests cast Mind Blast.

Rogues

* Combat Potency: Now only works with autoattacks (no more Shiv.)
* Fan of Knives changed to be castable with no targets, further improved the visual affect and it no longer plays an impact on the caster. Now benefits correctly from the Find Weakness talent.
* Killing Spree: The rogue is now untargetable during the duration of the spree. In addition, no longer sometimes selects dead targets and no longer breaks stealth on nearby targets.
* Riposte: Duration of this effect no longer reduced by other effects that reduce disarm duration.
* Shadow Dance: The cooldowns on Sap, Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap are no longer increased while this ability is activated.

Shaman

* Flurry: Now grants the proper number of charges when it triggers.
* Improved Fire Nova Totem: Increases the damage done by your Fire Nova Totem by 10/20% and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire nova Totem for 2 sec.
* Lava Burst: The base damage has been increased by approx. 10%.
* Maelstrom Weapon: Tooltips corrected to correctly describe the chance for this talent to be triggered.
* Riptide: The initial heal amount has been increased on ranks 3 and 4 and periodic healing has been increased on all ranks.
* Stormstrike: Other shamans can no longer consume charges of your Stormstrike, and each shaman can have their own stormstrike on the victim.
* Storm Reach is now called “Elemental Reach” and now includes Lava Burst.
* Thunderstorm: Mana gain has been increased to 8%.
* Tidal Mastery: Now correctly applies its critical strike bonus to Earth Shield.
* Tidal Waves will now also proc with Riptide.

Warlocks

* The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
* Demonic Sacrifice: The buffs from this ability will now be retained properly when logging out or zoning.
* Demonic Empowerment: This talent no longer gives excessive threat to the Warlock’s Voidwalker.
* Destructive Reach: Now properly reduces threat on Chaos Bolt and Shadowflame.
* Drain Soul: Rank 6 now properly deals additional damage ot targets below 25% health.
* Haunt: The cooldown has been changed to 8 sec, and refreshing the Haunt will trigger the heal from the existing Haunt.This ability will no longer heal for incorrect amounts or fail to heal when the Huaunt damage was the killing blow.
* Inferno: The Infernal is now useable indoors and the tooltip has been updated.
* Master Demonologist (Felhunter) will now also reduce damage taken by Holy.
* Ritual of Doom: Now works correctly even when the Warlock already has a pet (dismissed the existing pet.)
* Shadowflame: Damaged increased approx. 75%. Coefficients unchanged.
* Shadow Embrace: Now works on ranks 1-4 and stacks properly with multiple applications.
* Soul Link (Demonology): Increased from 15% to 20%.

Warriors

* Armored to the Teeth: Grants only attack power( as intended) and recalculates the bonus immediately upon learning any rank of the talent.
* Bladestorm: Now breaks all snares and roots on the warrior when activated.
* Bloodthirst: Cooldown reduced to 5 sec.
* Deep Wounds: Now works properly with Heroic Throw.
* Heroic Throw: No longer gains increased damage from the warrior’s agility.
* Improved Rend changed to 10/20%.
* Rampage: Can now be triggered by off-hand Whirlwind damage.
* Rend: Damage has been adjusted to be less base and more weapon based.
* Rend: Ranks 9 and 10 now do 35% more damage when the target is above 75% health instead of 4 times damage when the target is enraged. Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance on crit.
* Titan’s Grip: Changed to 12% penalty instead of 15%.
* Vigilance: Now properly transfers threat generated by heals.

Professions

* The level requirements required to train gathering skills have been removed.
* Alchemy
o Reduced the effect of Elixir of Mongoose and Elixir of Major Agility.
* Inscription
o Glyph of Crusader Strike: Now reduces mana cost by 20% instead of increase damage on stunned and incapacitated targets.
o Glyph of Flame Shock: Now extends duration by 6 sec and prevents Flame Shock from being consumed by Lava Burst.
o Glyph of Lava: Glyph of Earth Elemental removed and replaced with this glyph. This glyph increases coefficient on Lava Burst by 0.1.
o Glyph of Mind Flay: Now sets snare to 10% instead of removing it.
o Glyph of Rejuvenation: Now works correctly when the target is not self.
o Glyph of Shiv: Replaced with Glyph of Vigor, which increases maximum energy by an additional 10 for those with the Vigor talent.
o Glyph of Shadow: Glyph of Mind Soothe removed and replaced with this glyph. This glyph increases spell power by 10% of spirit for 10 sec after critting while in Shadowform.
o Glyph of Shadow Word: Pain: Increases damage done by Mind Flay when SW:P is present by 10%.
o Glyph of Sinister Strike: Chance increased to 50%.
o Glyph of Souls no longer removes soul shard cost. It instead reduces the mana cost of your Ritual of Souls spell by 70%.
o Glyph of Spirit of Redemption: Tooltip corrected to 4 sec. extra when the glyph triggers.
o Glyph of Strength of Earth: Replaced with Glyph of Lava Lash which increases the bonus from having Flametongue Weapon by 10%.
o Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead of increasing attack power bonus.
o Glyph of Totem of Wrath: Replaced with Glyph of Elemental Mastery, which decreases the cooldown on Elemental Mastery by 30 sec.

User Interface

* For additional notes on Lua and XML changes please visit the UI & Macros forum.

Items

* The war against spelling errors continues: many items have had typos removed or their functionality clarified.
* The item quality on several quest rewards was incorrect and has been altered.
* The phoenix summoned by Ashes of Al’ar has had his flame trains restored.
* Guardian’s Band of Subjugation now correctly grants universal haste.
* Girdle of the Warrior Magi now has a socket bonus.
* Some one-hand spell power weapons are now main hand only.
* Heart of the Dragon should now provide a consistent amount of Ranged Attack Power.
* Loatheb’s Shadow should now provide a consistent amount of Ranged Attack Power.
* Spirit-World Glass now correctly has a cooldown.
* Discerning Eye of the Besat procs should now be more obvious.
* Focusing Lenses now have a cooldown.
* The Horseman’s Reings should again function in Dalaran.
* Haute Club Membership Card no longer prompts players to open it.
* The buff granted by Frenzyheart Insingia of Fury now has a correct tooltip.
* Harness of Carnal Instinct no longer has bonus armor.
* Boots of the Protector have been brought in line with protection paladin itemization changes.
* A tootip error in the Glyph of Spint has been corrected.
* Grilled Sculpin now correctly grants Ranged Attack Power.
* Libram of Souls Redeemed should now only affect Holy Light.
* Legacy items that had both melee and spell critical strike rating have been integrated to the unified rating.
* Held in hand books created by Inscription are now Bind on Equip rather than Bind on Pickup.

Bug Fixes

* Fixed an issue that was affecting terrain rendering on GeForce 3 and 4 Ti cards. Those that added the command Set fixedfunction 1 to their config.wtf file should remove it to avoid a decrease in performance.
* Glyph of Rupture: The tooltip has been corrected.
* Hunter: Ferocious Inspiration will now apply raid-wide, as intended.
* Hunter Pets
o Sonic Blast (Bat): Will no longer ignore LoS.
o Bad Attitude (Croc): Will no longer ignore the Longevity buff.
o Thunderstomp (Gorilla): Will no longer have a physical coefficient instead of a magical one.
o Gore (Bore): Fixed an issue where a wrong value was being applied.
o Savage Rend: Corrected typos in the tooltip.
* Mage: Burning Determination will now work properly.
* Mage: Living Bomb’s “explosion effect” will now be properly classified.
* Priest: Holy Reach (Rank 2) will now increase the radius of Divine Hymn properly.
* Priest: Inner Focus will now properly increase the critical strike chance of the talent Penance.
* Shaman: Totem of Wrath tooltip updated to reflect that it affects all crit chance and indicate that it increases Spell Power (instead of just damage).

US-версия 20Мб

UK-версия 41Мб


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Zorton
17.11.2008 - 00:14
Сообщение #47



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Кто-нить может подсказать откуда скачать WotLK полный клиент? Желательно русский.


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Да поможет тебе F1, да сохранит тебя F2. Во имя ALTa и SHIFTa святого DELa. ESC!
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radion
19.11.2008 - 05:21
Сообщение #48



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World of Warcraft: Wrath of the Lich King (Rus/Multi5/2008)

Прикрепленное изображение

Год выпуска: 2008
Жанр: Add-on / RPG (MMOG) / 3D / 3rd Person / Online-only
Платформа: PC
Дата выхода: 13 ноября 2008 года
Дата выхода в России: 13 ноября 2008 года
Разработчик: Blizzard Entertainment
Издатель: Blizzard Entertainment
Издатель в России: Софт Клаб

Тип издания: Лицензия
Таблэтка: Не Требуется
Информация для восстановления: 3%
Язык Интерфейса: Немецкий/Английский/Русский/Французкий/Испанский
Размер: 7.71 Gb

Официальный сайт : http://www.wow-europe.com/wrath/
Русский сайт: http://www.worldofwarcraft.com/wrath/
Вся информация: http://www.ag.ru/games/world_of_warcraft_wrath_of_the_lich_king

Описание: Король-лич Артас строит зловещие планы, грозя гибелью всему живому в Азероте. Вы вступите в борьбу с легионами Плети, истребляющими все на своем пути, будете сражаться в самом сердце ледяной бездны и навсегда положите конец правлению Короля-лича.

В новом дополнении к игре World of Warcraft, разработанной Blizzard Entertainment, – Wrath of the Lich King – появятся новые грандиозные возможности: бескрайний континент, мощные противники... и ваш персонаж сможет достичь небывалого могущества. Судьба Азерота в ваших руках. На севере собирается воинство зла: бросьте ему вызов!

Новые возможности:
• Овладейте искусством темной магии: оно доступно рыцарю смерти - персонажу первого героического класса World of Warcraft.
• Достигните 80-го уровня. В суровых испытаниях и смертельных схватках вы закалитесь духом и обретете новые способности и таланты.
• Освойте новую профессию – начертание, позволяющую умножать силу заклинаний.
• Исследуйте суровые северные земли нового континента Нордскол – сердца империи Короля-лича.
• Используйте мощные осадные машины, и от вражеских укреплений не останется камня на камне.
• Преобразите своего персонажа: измените его прическу и научите новым танцам.
• Проникните в новые подземелья Азерота, полные опасностей, грозных монстров... и ценнейших сокровищ. Вас ждет также многое другое!

Доп информация:
- Копия европейского инсталляционного диска дополнения.
- Для инсталляции необходимо иметь установленный WoW Classic + Burning Crusade.
- Для полноценной игры в экспеншн Wrath of the Lich King в любом случае вам необходимо будет активировать ключ игры, который можно купить вместе с коробкой, либо используя онлайн-сервисы.
- Установить игру можно и сейчас, она будет работать, однако новый контент будет доступен только после активации ключа экспеншена и не ранее официального релиза 13 ноября !

Русский, Английский, Французкий, Испанский языки качаем ЗДЕСЬ


Минимальные системные требования:
• Windows 2000/XP/Vista
• Процессор Intel Pentium® IV 1,5 ГГц или AMD XP 1500+
• 1024 Мб опреативной памяти
• Графическая карта с 32 Мб с поддержкой Hardware Transform/Lighting (GeForce 2 или последующие)
• Широкополосное соединение с Интернетом
• Двухкнопочная мышь с колесом-кнопкой
• Для игры в Wrath of the Lich King трeбуется, чтобы на вашем компьютере была установлена базовая версия World of Warcraft, а также предыдущее дополнение World of Warcraft: The Burning Crusade.


Прикрепленное изображениеПрикрепленное изображение



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Yuruy
20.11.2008 - 00:14
Сообщение #49



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Посмотрел на пиратские серваки в нете, нарушение лицензий с обоих сторон, близзов/мангоса. Вообщем превзосходят сами себя.


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Читайте правила!
Уважайте труд модераторов и администраторов!
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radion
20.01.2009 - 21:14
Сообщение #50



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Патч World of Warcraft v3.0.3-v3.0.8 RUS&UK&US

Размер: 52,6Mb

Цитата
Общее

* Если у игрока есть персонаж 55-го уровня, он может создать рыцаря смерти в любом игровом мире.
* Дополнительная броня: изменена механика для бонусной брони от предметов (под бонусной подразумевается дополнительная броня тканевых, кожаных, кольчужных и латных доспехов, а также любое усиление брони, обеспечиваемое другими предметами). Теперь при расчете результата действия талантов и эффектов заклинаний «Облик медведя», «Облик лютого медведя» и «Власть льда» учитывается только базовая броня от предметов.
* Расовые ограничения на использование средств передвижения были сняты. Ночные эльфы на механодолгоногах? Таурены на ящерах? Теперь сны станут явью!
* Расовые сопротивления теперь менее эфективны против атак с высокой вероятностью попадания.
* Закрепление цели: все заклинания и способности игрока, которые провоцируют противника на атаку, теперь немедленно закрепляют этого противника за игроком.
* Действенность эффекта немоты теперь понижается при повторном применении. Это касается таких способностей и заклинаний: «Волшебный поток», «Гаррота», «Улучшенная Антимагия», «Улучшенный пинок», «Безмолвие», «Обет молчания», «Глушащий выстрел», «Запрет чар» и «Удушение».
* Таланты сопротивления рассеиванию теперь действуют только на положительные заклинания и эффекты периодического урона.
* «Глухая оборона», «Дубовая кожа», «Оберегающий дух» и «Божественная защита» теперь не зависят от общего времени восстановления.
* В Стоках Даларана рядом с таверной «Черный ворон» появился почтовый ящик.
* В Калимдоре и Восточных королевствах появилось около 60 новых кладбищ.
* Скорость передвижения призраков возросла на 50%. Ночные эльфы в облике огонька передвигаются со скоростью, увеличенной на 75%.
* Количество очков репутации за убийство монстров теперь не понижается. Убийство обычных монстров в большинстве случаев обеспечивает стабильный рост репутации (например, игроки 80 уровня могут продолжать истреблять монстров 70 уровня в Стратхольме для повышения репутации среди представителей Серебряного Рассвета).
* World of Warcraft теперь поддерживает стереоскопические 3D-эффекты. Дополнительную информацию можно найти по адресу: www.nvidia.com/object/GeForce_3D_Vision_Main.html

Достижения

* Достижение «Хранитель мудрости Калимдора» теперь требует меньшего количества выполненных заданий.
* Теперь для получения достижения «Безумие любви» не требуется достижение «Мелкошустр навсегда!».
* Изменились требования для достижения «Северные ветра». Теперь для его получения необходимо, чтобы персонажа превозносила фракция «Авангард Альянса» или «Экспедиция Орды».

PvP

* Боевые машины теперь можно поразить большинством доступных игроку заклинаний, кроме заклинаний контроля, сковывания и оплетения.
* Арены
o Арена Доблести: малые колонны теперь появляются сразу же после начала боя.
o Требуемый рейтинг арены для всех предметов из комплекта смертоносного гладиатора был снижен на 100.
o Единицы ярости и силы рун сбрасываются до 0, когда время подготовки оканчивается и на арене начинается бой.

* Поле боя
o Озеро Ледяных Оков
+ Рекомендательные жетоны Озера Ледяных Оков отныне можно приобрести по сниженной цене в 9 почетных знаков Озера Ледяных Оков. Спешите посетить соответствующих торговцев и найти достойное применение накопленным в боях знакам!
+ Запас прочности башенных пушек Озера Ледяных Оков был увеличен.
+ Запас прочности боевых машин Озера Ледяных Оков был увеличен.
+ Запас прочности внешних стен Крепости Ледяных Оков был увеличен.
+ Запас прочности крепостных ворот был уменьшен.
+ Щелчок мышкой по Шару теперь происходит мгновенно.
+ Элементали всегда исчезают с началом битвы.
+ Ледяные Оковы простерлись дальше на юг, и загробников стало больше.
+ В Ледяных Оковах теперь присваиваются три ранга: новобранец, капрал и первый лейтенант.
+ После двух почетных побед игроки могут претендовать на получение наград за участие в сражении.
+ С повышением ранга игроки получают больше очков чести.
+ Игроки с рангом капрала и выше получают дополнительные очки чести.
+ Ранг капрала получают персонажи, одержавшие 5 почетных побед, а не две.
o Берег Древних
+ Противопехотные пушки обретают присущую транспортным средствам невосприимчивость к атакам, используют урон от снижения частоты выстрелов, наносят 4000 и по 200 ед. урона за уровень дополнительно, чтобы компенсировать спад частоты выстрелов.
+ Запас прочности разрушителя с Берега Древних был увеличен.
+ Запас прочности башенных пушек Берега Древних был увеличен.
+ Сефориевые заряды во втором ряду были сдвинуты ближе к кладбищам.

Рыцари смерти

* Все способности, задействующие разные руны, создают 15 ед. силы рун.
* «Антимагический панцирь»: время восстановления снижено с 60 до 45 секунд.
* «Зона антимагии»: время действия уменьшено до 10 секунд.
* «Кровавая аура» увеличивает объем получаемого лечения не на 1/2%, а на 2/4%.
* «Власть крови» увеличивает объем получаемого лечения не на 1/2%, а на 2/4%.
* «Кровавые удары»: урон усиливается способностью «Мор».
* «Костяной щит»: уменьшение получаемого урона снижено с 40% до 20%.
* «Взрыв трупа»: значительно усилен урон, появилось время восстановления – 5 секунд, и стоимость – 40 ед. силы рун.
* «Темная власть»: радиус действия возрос до 30 метров.
* «Смертельный союз» восстанавливает не 20%, а 40% здоровья.
* «Власть льда»: усиление брони увеличено с 60% до 80%, ослабление магического урона увеличено с 5% до 15%.
* «Удар в сердце» больше не лишает врага способности увеличивать рейтинг скорости боя, зато поражает две цели за раз.
* «Зимний горн»: применение не требует затрат и восстанавливает 10 ед. силы рун вдобавок к усилению параметров персонажа. Время восстановления способности – 20 секунд.
* «Воющий ветер» больше не требует времени на восстановление.
* «Незыблемость льда»: теперь уменьшает получаемый урон на 20%, а не на 50%. Объем поглощаемого урона увеличивается с ростом показателя защиты (до 35% за 540 защиты и выше).
* «Машина для убийств»: теперь этот талант имеет шанс срабатывания не при критическом ударе, а при любом ударе оружием ближнего боя в зависимости от скорости конкретного оружия (для медленного оружия вероятность выше, для быстрого – ниже).
* «Ночь мертвецов» помимо своего основного действия, повышает вероятность уклонения вашего питомца от заклинаний с действием по области на 40/70%.
* «Вспышка болезни» более не усиливается «Мором». Бонус от «Удара Чумы» и «Вскипания крови» немного увеличен.
* «Кровавая метка»: общее количество здоровья, восстанавливаемое способностью, теперь ограничено определенным процентом от объема здоровья стандартного существа уровня цели.
* «Вспышка болезни» более не усиливается «Мором». Бонус от «Удара Чумы» и «Вскипания крови» немного увеличен.
* «Мор» больше не требует 10 секунд на восстановление.
* «Воскрешение мертвых» было разбито на два заклинания:
o «Воскрешение мертвых», с помощью которого можно призвать вурдалака либо вурдалака-прислужника (если взят соответствующий талант). Если рядом нет трупов гуманоидов, для применения заклинания требуется прах.
o «Воскрешение союзника», с помощью которого можно воскресить павшего участника группы как вурдалака. Заклинание не требует реагента и доступно на 72 уровне. Действие заклинания длится 4 минуты.
* «Руна каменной горгульи» (гравируется только на двуручном оружии) усиливает защиту на 25 и повышает выносливость на 2%.
* «Рунический удар» наносит не 200%, а 150% урона и вызывает не 100%, а 150% угрозы.
* «Тень смерти»: время действия заклинания уменьшилось с 45 до 25 секунд. Время восстановления теперь составляет 15 минут.
* «Призыв горгульи»: урон, наносимый горгульей, уменьшен примерно на 20%, а максимальное время действия заклинания снижено до 30 секунд.
* «Нечестивая порча»: затраты на заклинание снизились с 60 до 40 ед. силы рун.
* «Бродячая чума» нормально восстанавливается после применения. При рассчете вероятности срабатывания теперь учитывается устойчивость цели.
* «Кровь вампира» теперь временно увеличивает запас здоровья рыцаря смерти на 35%. Вдобавок повышает эффективность применяемого к рыцарю смерти лечения на 15%.
* «Воля мертвых» снижает урон, получаемый рыцарем смерти, когда его здоровье опускается ниже отметки 35%, на 5/10/15%, вместо того, чтобы усиливать броню раненого рыцаря. Теперь заклинание не влияет на время восстановления способности «Антимагический панцирь». Бонус поглощения урона остался прежним.

Друиды

* «Водный облик» теперь можно выучить у учителя на 16 уровне.
* «Средоточие божественности» (баланс) больше не действует на заклинание «Звездопад».
* Сила атаки в облике зверя: любое оружие теперь повышает силу атаки в облике зверя в зависимости от урона, наносимого оружием в секунду (эталоном является наилучшее оружие, доступное на 60 уровне). Бонус от специальных предметов, повышающих силу атаки в облике зверя, останется прежним (+/- 2), однако теперь выбор оружия для друида станет намного шире. Бонус силы от некоторых специальных предметов был преобразован в дополнительную силу атаки, чтобы сделать их более подходящими для других классов, которым они доступны. Для друидов дополнительная сила атаки будет отображаться в подсказке к предмету. Другие классы этой информации не увидят.
* «Снятие проклятия» и «Устранение яда» могут быть использованы в облике лунного совуха.
* «Сотворение»: теперь талант влияет на заклинания «Спокойствие» и «Гроза».
* «Рык»: дальность действия увеличена до 30 метров.
* «Король джунглей»: эффект для облика медведя теперь является физическим и не может быть развеян.
* «Лунное сияние»: теперь этот талант также влияет на заклинание «Покровительство Природы».
* «Благоволение природы» теперь также действует для заклинания «Оживление».
* «Покровительство Природы»: если на цель наложено заклинание «Буйный рост», эффективность данного заклинания повышается на 20%, как и эффективность других заклинаний постепенного исцеления.
* Древковое оружие: тренеры могут научить друида обращаться с древковым оружием.
* «Изначальная стойкость» теперь снижает затраты маны на принятие облика медведя, кошки и лютого медведя на 17/33/50% в дополнение к остальным эффектам.
* «Защитник стаи»: показатели больше не меняются в зависимости от размера группы.
* «Дикий рев»: заклинание имеет положительное действие, только когда друид находится в облике кошки, однако при смене облика эффект не рассеивается.
* «Звездопад» теперь прерывается не при смене облика, а при обращении в животное.
* «Естественный отбор» теперь увеличивает бонус брони в облике медведя и лютого медведя на 22/44/66% в дополнение к остальным эффектам.
* «Размах»: с 71-го уровня эту способность можно изучить для использования в облике кошки. При применении друид наносит 260% урона от оружия, расходуя 50 ед. энергии. Времени на восстановление не требуется. Все таланты, влияющие на способность «Размах» в облике медведя, влияют и на нее и в облике кошки.
* «Буйный рост»: время восстановления заклинания теперь составляет 6 секунд.

Охотники

* Обращение к любым духам снова не зависит от общего времени восстановления и имеет отдельное время восстановления в 1 секунду.
* «Чародейский выстрел»: затраты маны на способность снижены и теперь соответствуют затратам на «Верный выстрел».
* «Дух дикой природы» теперь действует на всех участников рейда.
* «Зов дикой природы»: положительный эффект от таланта питомца накладывается только на охотника и его питомца.
* «Сдерживание»: теперь охотник с вероятностью 100% может парировать выпад или отразить заклинание, если атакующий находится перед ним. Сам охотник при этом не может атаковать. Время действия способности – 5 секунд. Время восстановления – 90 секунд.
* «Разрывной выстрел»: наносимый урон повышен, добавлено возрастание урона, чтобы компенсировать снижение силы «Разрывного выстрела» у охотников, вложивших таланты в ветку «Выживание». Больше не наносит урон по вторичным целям.
* «Свирепое воодушевление»: теперь талант также увеличивает урон, наносимый способностью «Чародейский выстрел», на 3/6/9%.
* «Мастерское слежение» (выживание): талант был слегка изменен. Его описание теперь звучит так: «При выслеживании животных, демонов, драконов, элементалей, гигантов, гуманоидов и нежити, любой урон способностей дальнего боя по выслеживаемой цели увеличивается на 1/2/3/4/5%.»
* «Убийственный выстрел»: время восстановления уменьшено с 35 до 15 секунд.
* «Родственные души»: теперь талант усиливает урон, наносимый питомцем, на 3/6/9/12/15%.
* «На изготовку!»: теперь время восстановления составляет 30 секунд.
* «Готовность» не обнуляет время восстановления «Звериного гнева».
* «Верный выстрел»: дополнительный урон теперь составляет 10% от силы атаки, а не 20%.
* «Змеиная скорость»: талант дает питомцу только 2/4/6/8/10% дополнительной скорости атаки. Скорость атаки самого охотника не меняется.
* «Усмиряющий выстрел» (охотник): время восстановления увеличено с 6 до 8 секунд. Затраты маны снижены с 12% до 8%
* «Неудержимое неистовство»: талант дает питомцу только 3/6/9/12/15% урона.
* «Укус гадюки» при использовании расходуется некий процент максимального запаса маны.
* «Град стрел»: для всех уровней заклинания урон сократился примерно на 30% (с учетом роста силы атаки).
* Питомцы
o Способности всех питомцев охотника с временем восстановления 30 секунд и больше теперь не зависят от общего времени восстановления.
o Коэффициенты способностей «Глубокая рана»(кошка) и «Яд скорпида» (скорпид) были снижены.
o «Глубокая рана»: урон, наносимый этой способностью охотничьего питомца, был скорректирован так, чтобы исключить его чрезмерное увеличение с ростом силы атаки.
o «Яд скорпида» больше не суммируется. Урон был скорректирован так, чтобы исключить его чрезмерное увеличение с ростом силы атаки.
o «Духовный удар» (способность питомца охотника) теперь наносит начальный урон (который может быть критическим) и единожды – периодический урон. Общее количество урона увеличилось.

Маги

* «Чародейская вспышка»: способность в значительной степени изменена. Вспышка усиливает урон от последующего заклинания школы тайной магии на 15%. Применение собственно «Чародейской вспышки» не поглощает заряда. При каждом применении этого заклинания урон от заклинаний школы тайной магии усиливается на 15%, затраты маны на применение «Чародейской вспышки» возрастают на 200%. Эффект складывается до 3 раз и длится 10 секунд или до тех пор, пока не будет применено любое другое заклинание школы тайной магии.
* «Волшебные течения»: заклинание сокращает время восстановления «Прилива сил» 1м/2м.
* «Точность стихии»: талант переименован в «Точность» и влияет на заклинания всех стихий.
* «Прилив сил»: время восстановления сокращено до 4 минут.
* «Свирепая снежная буря»: сковывающий движение эффект уменьшен на 25/40/50%.
* «Колдовское поглощение»: бонус силы заклинаний от данной способности теперь ограничен 5% от запаса здоровья мага.
* «Зеркальное изображение»: дальность действия заклинания «Превращение», накладываемого копией, теперь составляет 8 метров. При создании копии заклинателя больше не создают чрезмерной угрозы.
* «Замедленное падение» теперь можно накладывать на других персонажей.
* «Пытка слабых» работает теперь с «Чародейской вспышкой» и наносит дополнительный урон по целям, чье передвижение замедлено какими-либо отрицательными эффектами, например, замедлением от «Удара грома».

Паладины

* «Гнев карателя»: после произнесения заклинаний «Божественный щит», «Божественная защита» или «Гнев карателя» следующее применение любого из этих заклинаний возможно только через 30 секунд. «Гнев карателя» больше не накладывает эффект «Воздержание».
* «Божественная защита» больше не имеет отрицательного эффекта.
* «Божественный щит»: отрицательный эффект был изменен и теперь уменьшает весь наносимый урон на 50%, а не снижает скорость атаки.
* «Длань возмездия» – новое заклинание, которому тренер может обучить паладина старше 16-го уровня. Это провоцирующее заклинание с радиусом действия 30 метров, наносящее урон от магии Света.
* «Безупречное правосудие» теперь увеличивает урон от заклинаний категории «Печать» и «Правосудие».
* «Правосудие мудрости» теперь восстанавливает некоторый процент базового, а не максимального запаса маны.
* «Священный долг»: больше не действует на заклинания «Божественный щит» и «Божественная защита». Бонус выносливости был увеличен.

Жрецы

* Заклинания «Устранение болезни» и «Излечение болезни» теперь можно произносить в облике Тьмы.
* Свет: время восстановления заклинания «Круг исцеления» теперь составляет 6 секунд.
* «Левитация»: теперь эффект можно накладывать на других персонажей.
* «Сожжение маны» теперь сжигает некоторый процент максимального запаса маны.
* Тьма
o «Облик Тьмы» теперь можно принимать сидя или находясь на средстве передвижения.
o «Объятия вампира»: заклинание больше не требует затрат маны.

Разбойники

* «Подлый трюк»: эффективность снижается при многократном применении именно этой способности.
* «Веер клинков» больше не требует времени на восстановление. Теперь способность наносит 150% урона от оружия, если разбойник использует кинжалы.
* «Ложный выпад»: 8 уровень способности сокращает урон, получаемый от эффектов, действующих по области, на 50% на 6 секунд вдобавок к обычному действию.
* «Удар по почкам»: эффективность снижается при многократном применении любых эффектов оглушения.

Шаманы

* Очки талантов шамана были сброшены. Для того, чтобы заново выучить заклинания и способности, следует обратиться к учителю.
* «Тотем кольца огня» больше не создает угрозу.
* «Путь исцеления»: достаточно единожды применить заклинание, чтобы достичь полного эффекта. Заклинание больше не суммируется до 3 раз.
* «Улучшенный щит воды»: вероятность заклинания «Малая волна исцеления» активизировать этот талант понизилась.
* «Тотем магмы»: урон увеличен. Эффективность дополнительно повышается с каждым уровнем. Заклинание больше не создает угрозу.
* «Острота ума» и «Статический шок» поменялись местами в дереве талантов.
* «Острота ума»: затраты маны на мгновенно применяемые таланты шамана снижаются на 2/4/6%, сила заклинаний возрастает на величину, равную 10/20/30% от силы атаки.
* «Опаляющий тотем» (уровень 4) теперь наносит корректное количество урона.
* «Тотем трепета»: время действия увеличено с 2 до 5 минут.
* Стихии
o «Клятва стихий»: в добавление к существующим эффектам талант увеличивает силу заклинаний шамана на 5/10% на то время, пока действует «Ясность мысли», даруемая заклинанием «Концентрация стихий».
o «Покорение стихий» изменено. Теперь талант повышает вероятность нанесения критического удара на 20% в течение 30 секунд. Время восстановления – 3 минуты.
o «Защита стихий»: после объединения с талантом «Защита от стихий» данный талант был убран.
o «Защита от стихий» теперь уменьшает весь получаемый урон на 2/4/6%. (ранее – урон от сил природы, огня и магии льда на 4/7/10%).
o Новый талант «Шаманство»: заклинание «Молния» дополнительно усиливается на 2/4/6/8/10%, а заклинание «Выброс лавы» – на 4/8/12/16/20% эффектами, повышающими урон.
o «Буря, Земля и Огонь»: талант перемещен на предыдущий уровень специализации, а максимальное количество вкладываемых очков уменьшено с 5 до 3. Увеличивает дальность действия заклинания «Ветровой шок» (ранее – только «Земной шок»). Дополнительный урон для заклинания «Огненный шок» увеличен с 10/20/30/40/50 до 20/40/60.
o «Неумолимая буря»: максимальное количество вкладываемых очков уменьшено с 5 до 3. Теперь восполняет ману в количестве 4/8/12% от интеллекта персонажа.

Чернокнижники

* «Проклятие агонии»: эффективность заклинания теперь изменяется верно при использовании символа проклятия агонии. В течение дополнительного времени за каждый такт наносится урон, увеличенный на 33%. (74 -> 145 -> 217 -> 290).
* «Демонический доспех» и «Шкура демона»: броня повышена примерно на 120%.
* «Демонический круг»: теперь при телепортации с заклинателя снимаются все сковывающие эффекты.
* «Похищение маны» теперь похищает некоторый процент от максимального количества маны.
* «Бушующее пламя» теперь работает с заклинанием «Поджигание».
* «Ритуал призыва» теперь создает портал, который можно использовать многократно в течение 5 минут.

Воины

* «Кровожадность»: число зарядов сокращено до 3, эффект возрос до 1% за заряд.
* Неистовство: способность «Прилив крови» теперь может сработать при каждом использовании способностей «Удар героя», «Кровожадность» и «Вихрь».
* Неистовство: «Хватка титана» больше не снижает вероятность нанесения удара.
* «Внезапная смерть»: количество ярости, затрачиваемое на способность «Казнь» при действующем эффекте «Внезапная смерть», ограничено 30 очками. С помощью таланта «Улучшенная казнь» и символа казни по-прежнему можно повысить наносимый урон, потратив больше очков ярости.
* «Провокация»: дальность действия увеличена до 30 метров.

Профессии

* Алхимия
o Для создания настоев больше не требуется алхимическая лаборатория.
o Время восстановления способности «Трасмутация: титан» сокращено до 1 дня, требования к материалам упростились.
o Время восстановления способности «Исследование трав Нордскола» сокращено с 7 до 3 дней.
o Вероятность открыть новую трансмутацию на основе Нордскольских компонентов увеличена.
o Зелье сумасшедшего алхимика теперь гарантированно восполняет здоровье и ману, а также накладывает случайный положительный эффект зелья.
o Механика работы зелья ночных кошмаров изменилась. Теперь эффект можно прервать, сдвинувшись с места. Получаемый урон больше не увеличивается, когда персонаж находится под действием данного зелья.
o Великие мастера алхимии могут выучить у учителей новый рецепт – «Эфириальное масло».
o С помощью способности «Исследование трав Нордскола» теперь также можно открыть рецепт эликсира хождения по воде.
* Кузнечное дело
o Булава стража из титановой стали: сила заклинаний, обеспечиваемая этим предметом, ослаблена в соответствии с его уровнем.
o Количество ресурсов, необходимое для создания высокоуровневых предметов с сопротивлением магии льда, было увеличено.
o Количество материалов, необходимое для создания некоторых предметов из кобальта, было увеличено.
o Добавлен новый чертеж усиления для щита, повышающий показатель блокирования.
* Кулинария
o Добавлен новый рецепт – «Кунгалуш». Его можно изучить у NPC в стоках Даларана после выполнения задания «Дегустация» в Низине Шолазар.
o Замечательный рецепт «Рыбный пир» теперь можно купить за даларанские кулинарные награды.
o Наваристая похлебка из косатки и суп из черпорога были исключены из требований для получения кулинарных достижений, так как они не будут добавлены в игру.
o За даларанские кулинарные награды можно приобрести новый рецепт – «Карпаччо из ворга». Те, кто осмелятся попробовать этот деликатес, ощутят значительный прирост рейтинга меткости и выносливости.
* Наложение чар
o Количество абсолютной пыли и великой космической субстанции, необходимое для создания чар по многим высокоуровневым формулам, было значительно уменьшено, однако теперь для них требуется некоторое количество осколков грез.
o Увеличен урон от огня, наносимый с помощью чар «Ледолом».
o Уменьшает штраф брони от чар «Берсерк».
o Увеличено количество здоровья, восстанавливаемого с помощью чар «Оберег».
o Увеличен урон, наносимый с помощью чар «Ледолом».
o Добавлена новая формула повышающих выносливость чар для наручей. Ее можно изучить у Ванессы Селлерс в Даларане.
* Инженерное дело
o Внесены исправления в процесс конструирования центрифужных созданий.
o Сокращено время восстановления и увеличено время действия эффекта гиперскоростных ускорителей.
o Добавлена новая схема создания эпических латных очков, повышающих силу заклинаний.
o Спектральный выявитель слабости теперь может использоваться друидами.
o Саронитовая бомба: использовав прежнее количество материалов, можно создать больше бомб. После осуществленного гоблинами технологического прорыва все инженеры могут создавать такие бомбы.
o Гномский генератор молний: время применения и восстановления уменьшено.
o Хламобот теперь может заниматься починкой.
* Начертание
o У Джессики Селлерс, нового продавца в даларанской лавке для начертателей, можно обменять чернила моря на многие другие чернила для начертания в соотношении один к одному. Потратив несколько флаконов чернил моря, можно приобрести чернила снегопада.
o Символ чародейской вспышки: новый символ, созданию которого мастера и великие мастера начертания могут обучиться у учителей.
* Ювелирное дело
o Добавлен рецепт, с помощью которого можно преобразовывать ледяной шар и некоторые необычные самоцветы в редкие самоцветы.
o Статуэтка: сумеречная змея — бонус силы заклинаний, получаемый при использовании этого предмета, был уменьшен. Также значительно уменьшено время восстановления.
* Кожевничество
o Пояс жителя льдов: расширен диапазон повышения навыка кожевничества созданием этой вещи.
o Для создания эпических накладок для поножей теперь, помимо других материалов, требуется ледяной шар.
* Горное дело
o Все ресурсы из жил и залежей теперь добываются за один подход. Общее количество добываемых камней, руды и самоцветов остается примерно таким же.
o Исправлена добыча руды из ослабленных великанов и часовых клана Железной Руны.
* Снятие шкур
o Увеличен бонус рейтинга критического удара на 5 и 6 уровнях навыка «Мастер анатомии».
o С плотеглодов-падальщиков теперь можно снимать шкуру.
* Портняжное дело
o Уменьшено количество ткани, необходимое для создания рулона прочной ледяной ткани.
o Для создания сияющей и лазурной чародейских нитей теперь требуется меньше материалов.
o Уменьшено количество извечных компонентов для создания сверкающей и сапфировой чародейских нитей, но увеличено требуемое количество паутины паука-ледопряда.
o Значительно уменьшено количество материалов, требуемое для создания нитей, используемых портными для вышивок только на собственных брюках (чародейская нить наставника и освященная чародейская нить), но при создании таких предметов навык больше не совершенствуется.
o Снижена цена на обучение созданию обычного ковра-самолета.
o Создание иссиня-черной ткани теперь возможно только в Пасти Нелтариона на Драконьем Погосте.
o Создание колдовской ткани теперь возможно только в Лазуритовом святилище драконов на Драконьем Погосте.

Задания

* Для задания «Пусть обделаются от страха!» требуется 10 кусков гуано темнолапой летучей мыши, а не 15. Теперь только персонаж, напугавший летучую мышь, или участник его группы может подобрать гуано.
* Мясо черпорога, получаемое в ходе выполнения задания «Снова суп из черпорога?» теперь корректно отображается как предмет, необходимый для задания и не предназначенный для продажи.
* При выполнении задания «Скальпы!» с помощью ножа Ауне больше нельзя снимать скальпы с трупов, не закрепленных за вами.
* Поправлен путь передвижения хар'коанской кошки во время выполнения задания «Дурное предчувствие».
* Сержанты из крепости Западной Стражи, храбрецы из лагеря Заиндевевшего Копыта и призрачные ледяные ворги, подчиняющиеся игрокам Альянса и Орды, теперь не вступают в бой друг с другом до тех пор, пока контролирующий их игрок не будет атакован.
* Способность «Деморализующий крик» сержанта из крепости Западной Стражи и храбреца из лагеря Заиндевевшего Копыта теперь действует только на снежескорнских врайкулов и воргов в Скорне.
* Исправлены некоторые неточности в событии «Королева Ангербода» во время выполнения задания «Спящий король».
* Для ежедневного задания «Пристрели их» теперь требуется сбить 15 йотунхеймских протодраконов, а не 20. Затраты энергии на выстрел из гарпунной пушки снижены с 10 единиц до 5.

Подземелья и рейды

* Обсидиановое святилище
o Когда игрок выходит из сумеречного мира, на него накладывается эффект «Сумеречная субстанция», который на несколько секунд обеспечивает невосприимчивость к урону от огня и темной магии.

Пользовательский интерфейс

* Окна чата теперь можно сделать «неинтерактивными». В этом режиме оно перестает отвечать на щелчки мыши.
* В окне достижений теперь можно использовать различные фильтры.
* Добавлен специальный интерфейс для общения с гейм-мастерами.
* Дополнительные описания изменений в Lua и XML можно найти на форуме, посвященном настройкам пользовательского интерфейса.

Предметы

* Эмблемы доблести теперь можно обменять на эмблемы героизма в соотношении 1 к 1.
* Особые торговцы ярмарки Новолуния расширили ассортимент своих товаров.
* Перстень янтарного света теперь корректно повышает рейтинг меткости.
* Защита смертоносного гладиатора: измене бонус при совмещении 4 предметов из набора. Теперь он уменьшает время восстановления способности «Быстрое восстановление» на 2 секунд.
* Посох смертоносного гладиатора: бонусы ловкости и рейтинга критического удара были изменены, чтобы соответствовать другим видам посоха гладиатора.
* Броня сновидца: повышает время действия способности «Разорвать» на 4 секунды, а не на 3.
* Комплект класса 7 для друида-зверя: при надевании 4 вещей также на 3 секунды уменьшается время восстановляния способности «Тигриное неистовство».
* Комплект класса 7 для друида-целителя: бонус для заклинания «Омоложение» был изменен и теперь влияет на заклинание «Жизнецвет».
* Подарки от обожателей и залоги любви, получаемые в столицах, стали персональными предметами.
* Знамя победителя: время восстановления теперь составляет 60 секунд и соответствует 60-секундному времени действия.
* Характеристики следующих изготовляемых предметов были изменены для поддержания баланса:
o Проржавевшее саронитовое лезвие, проржавевший саронитовый изранитель, дубина саронитовой справедливости, саронитовая ударная палица ярости, саронитовый чародейский клинок, саронитовый нож, кобальтовый тесак свирепости, зубчатая кобальтовая секира, прочный кобальтовый быстрый клинок, кобальтодробитель.
* Сбор трав теперь работает корректно применимо к живым плеточникам.
* Стало возможным открывать раковины сидя, верхом, будучи незаметным, невидимым или управляя транспортным средством.
* Характеристики кобальтового тесака свирепости были понижены, чтобы соответствовать уровню предмета.
* Некоторые низкоуровневые PvP-перчатки для разбойников не были включены в обновление 3.0.3. Эта погрешность исправлена.
* Теперь можно обыскивать карманы еще нескольких существ в Ледяной Короне.
* Тотем сглаза теперь корректно добавляет 165 ед. к силе заклинания «Цепь молний» и «Заряд молнии», а не 85, как прежде.
* Верховой белый медведь обрел свои нормальные (большие) размеры.
* Символы
o Символ поджигания: заклинание «Поджигание» больше не поглощает заклинания «Жертвенный огонь» или «Пламя Тьмы», наложенные на цель.
o Символ смерти и разложения теперь увеличивает урон на 20% взамен текущего эффекта.
o Символ молота правосудия теперь увеличивает дальность на 5 метров, а не продлевает действие эффекта оглушения.
o Символ невидимости: время действия было увеличено.
o Символ сдерживания теперь уменьшает время восстановления на 10 секунд, а не на 20.
o Символ Света небес теперь действует на союзников в большем радиусе.
o Символ зимнего горна продлевает действие способности на 60 секунд.
o Символ духа воздаяния: дополнительное время действия эффекта теперь является фиксированным и составляет 6 секунд.
o Символ изгнания зла теперь также увеличивает время восстановления заклинания «Изгнание зла» на 8 секунд.

Изменения в игровом мире

* Действие парализующего крика теперь длится 8 секунд.
* Порабощенные души Гниля более не иммунны к эффектам с действием по области.
* Исправлена рейдовая эмоция в Аметистовой крепости: имя существа отображается верно.
* Сокращено избыточно подробное описание ауры заклинания «Жуки-трупоеды» в Наксрамасе.
* Наносимый урон и объем здоровья некоторых существ из Квартала Мерзости Наксрамаса теперь корректно увеличиваются в героическом режиме.
* Грозовая Гряда, место крушения Гром'арша – батрак Гакра стал хозяином таверны, а корпус дирижабля – гостиницей.

Внесенные исправления

* Полевая горчица в Стоках Даларана больше не растет под землей.
* Расовые способности
o «Боевое исступление» теперь работает правильно, если персонаж находится под воздействием заклинания «Длань защиты».
o «Боевой дух» теперь работает правильно, если персонаж находится в облике призрачного волка.
o «Слиться с тенью»: уровень угрозы теперь корректно восстанавливается при отмене эффекта. Исправлена ошибка с выходом персонажа из боя при использовании данной способности, если персонаж является последним оставшимся в живых, враждебным к тому или иному существу. Теперь способность «Слиться с тенью» невозможно использовать, находясь под действием заклинания «Волшебный огонь».
o «Воля Отрекшихся»: ранее использование этой способности в состоянии дезориентации запускало отсчет времени обновления при отсутствии эффекта. Теперь способность «Воля Отрекшихся» нельзя использовать, когда персонаж дезориентирован.
* Классы
o Рыцарь смерти
+ «Кровавая аура» теперь всегда восстанавливает правильное количество здоровья в зависимости от величины урона, нанесенного цели.
+ «Закаленный в крови клинок» теперь наносит правильное количество урона при срабатывании с ударом оружием в левой руке.
+ «Кровавые удары»: значения в тексте подсказки были исправлены.
+ «Мясник»: теперь способность всегда восстанавливает 20 ед. силы рун, вне зависимости от убитого существа.
+ «Ледяные оковы»: теперь эта способность не действует на рыцарей смерти, находящихся под действием эффекта «Антимагический панцирь».
+ «Предсмертная лихорадка»: время действия этого эффекта не может превышать время действия вызвавшей его болезни. Исправлена ошибка с некорректным увеличением урона от заклинания «Смерть и разложение».
+ «Взрыв трупа»: объем доступной силы рун больше не влияет на урон от взрыва. Урон от заклинания был существенно увеличен.
+ «Танцующий рунический клинок» больше не дублирует заклинания «Воскрешение мертвых» и «Войско мертвых». Урон стал более приближен к урону хозяина. Наносит рунический удар вместе с хозяином.
+ «Смертный холод»: эффект больше не снимается при использовании способности «Машина для убийств».
+ «Смертельный союз»: использование этого заклинания больше не провоцирует стражников атаковать.
+ «Осквернение» больше не снимает эффект незаметности.
+ «Черная чума»: время действия этого эффекта не может превышать время действия вызвавшей его болезни. Больше не суммируется с эффектом «Предсмертная лихорадка», наложенным другим персонажем.
+ «Озноб» теперь работает корректно при отражении заклинания.
+ «Отгрызть»: эту способность вурдалака теперь можно назначить используемой автоматически.
+ «Ледяная хватка» теперь каждый раз накладывается на цели, находящиеся под действием эффекта «Озноб», спровоцированным способностью «Мор».
+ «Кровавая метка» теперь работает верно с периодическим уроном.
+ «Мор»: болезнь теперь распространяется, даже если основная цель погибает от «Мора».
+ «Воскрешение мертвых»: при произнесении заклинания персонаж больше не переходит в режим боя.
+ «Тень смерти» больше не отключает способности выслеживания, когда рыцарь смерти превращается в вурдалака.
+ «Ловчий тундры» (уровень 1) теперь работает корректно с заклинанием «Смерть и разложение».
+ «Нечестивая порча» больше не вызывает задержки при произнесении заклинаний или применении способностей.
o Друиды
+ «Облик медведя» теперь правильно повышает милу атаки на уровнях 71-80.
+ «Гнев деревьев»: исправлены неполадки с определением того, будет ли следующее заклинание «Гнев деревьев» перекрывать предыдущее, а также с расчетом коэффициентов урона в зависимости от того, к какому типу существ относится цель.
+ «Калечение»: в тексте подсказки теперь указывается правильное время действия способности.
+ «Открывание»: открывая двери и объекты, друид теперь не выходит из измененного облика.
+ «Глубокая рана»: начальный урон от этой способности теперь считается уроном от кровотечения и увеличивается с помощью способностей «Увечье» и «Травма», как и предполагалось.
+ «Бешеное неистовство» ранее увеличивало урон от способности «Увечье» (медведь) сильнее, чем следует. Неточность была исправлена, в результате чего урон от способности «Увечье» (медведь) уменьшился примерно на 16%. Также, теперь «Бешеное неистовство» усиливает эффект кровотечения от способности «Глубокая рана».
+ «Звездопад»: находящиеся поблизости существа больше не становятся беспричинно враждебными, когда друид находится под действием эффекта страха. В качестве целей для заклинания «Звездопад» больше не выбираются невраждебные «декоративные» существа.
+ «Инстинкты выживания»: бонус здоровья от этой способности сохраняется во всех обликах, но воспользоваться способностью можно только находясь в облике кошки, медведя или лютого медведя. Это позволяет избежать многократного увеличения здоровья при постоянной смене облика.
+ «Быстрое восстановление» больше не вызывается заклинанием «Быстрина». Исправлена неполадка, заключающаяся в том, что способность «Быстрое восстановление» иногда снимала с цели эффект «Жизнь Земли».
o Охотники
+ Духи: обращение к любому духу запускает общее время восстановления в 1 секунду.
+ «Дух зверя» теперь корректно увеличивает силу атаки охотника.
+ «Дух гадюки»: способности «Знание зверя», «Отпугивание зверя» и «Приручение зверя» больше не инициируют восстановление маны с помощью этой способности.
+ «Зов дикой природы» теперь повышает силу атаки только у питомца и его хозяина.
+ «Падальщик»: больше не повышает уровень угрозы, когда у питомца повышается настроение.
+ «Выстрел химеры»: второстепенный эффект выстрела теперь срабатывает, даже если противник умирает от урона, нанесенного этой способностью.
+ «Попятиться»: время восстановления этой способности больше не зависит от способности «Рык».
+ «Пыльное облако»: теперь питомец применяет эту способность рядом с противником, а не в процессе приближения к нему.
+ «Метка смерти» теперь работает корректно со способностью «Верный выстрел» и символом верного выстрела.
+ «Приказ хозяина»: теперь питомец также становится невосприимчивым к эффектам оплетения и сковывания на время действия способности и может снять оплетение с цели, даже находясь под действием такого же эффекта.
+ «Шок Пустоты»: теперь питомец может использовать эту способность против любых противников, а не только против классов, использующих ману.
+ «Токсичные укусы»: исправлено время действия способности «Укус виверны», активируемой этим талантом.
+ «Совиное внимание»: применение спсобностей, не требующих затрат тонуса, больше не снимает этот эффект.
+ «Крадущийся зверь»: устранено случайное выключение автоматического применения данной способности.
+ «Навыки снайпера» теперь верно увеличивает урон от способности «Прицельный выстрел».
+ «Духовный удар»: время действия и восстановления этой способности питомца было снижено до 6 секунд.
+ «Споровое облако»: теперь способность работает правильно.
+ «Размах»: подсказка была исправлена.
+ Выслеживание: при входе на арену тип выслеживаемого существа больше не сбивается.
+ Исправлена неполадка, позволяющая выбирать рыцарей смерти в качестве цели для способности «Гадючье жало».
o Маги
+ «Чародейские стрелы»: это заклинание теперь только единожды может активировать способность «Чародейская сосредоточенность».
+ «Заморозка мозгов»: теперь может быть активирована заклинанием «Снежная буря».
+ «Выгорание» теперь корректно повышает затраты маны, когда заклинание маг наносит критический удар заклинанием «Живая бомба».
+ «Ледяные пальцы»: этот талант теперь корректно активируется заклинанием «Морозный доспех».
+ «Кольцо льда»: теперь корректно перекрывает эффекты «Разрушенная преграда» и «Ледяной укус».
+ «Стылая кровь»: сокращение задержки произнесения теперь работает для заклинания «Стрела ледяного огня».
+ «Улучшенный ожог»: этот талант больше не активирует эффекты, которые срабатывают при произнесении заклинаний.
+ «Колдовское поглощение»: этот талант теперь работает правильно, когда маг сидит.
+ «Живая бомба» теперь накладывает эффект «Воспламенение» при нанесении критического урона. Последний взрыв происходит, даже если маг находится под действием эффектов контроля толпы.
+ «Раскаленное неистовство»: теперь правильно взаимодействует с талантом «Пытка слабых».
+ «Точность»: больше не обеспечивает удвоенный бонус для заклинания «Стрела ледяного огня».
+ «Сила заклинаний»: этот талант теперь влияет на вероятность критического удара заклинания «Снежная буря».
o Паладины
+ «Аура благочестия»: когда паладины в группе использовали разные уровни этого заклинания, иногда значок положительного эффекта отображался дважды, хотя действовал только один эффект. Эта неполадка была устранена.
+ «Длань свободы» теперь работает корректно против способности охотничьего питомца «Дыхание ледяной бури».
+ Расчет коэффициентов урона от заклинаний «Правосудие крови», «Правосудие повиновения» и «Правосудие мученика» теперь производится верно в зависимости от того, к какому типу существ относится цель.
+ «Правосудие Света»: текст подсказки был изменен и теперь не указывает на то, что заклинание работает только с атаками ближнего боя.
+ «Мудрое правосудие»: количество восстанавливаемо маны было исправлено, чтобы соответствовать тексту подсказки.
+ «Чистота сердца»: заклинание «Проклятие агонии» больше не наносит в два раза больше урона, чем следует, благодаря этому таланту.
+ «Покаяние»: действие больше не прерывается заклинанием «Щит мстителя», но, к сожалению, по-прежнему прерывается заклинаниями «Печать мщения» и «Порча». Это будет исправлено только в будущих обновлениях.
+ «Праведная месть»: теперь расчет урона от этого таланта производится верно, когда урон поглощается. Также данная способность больше не наносит чрезмерный урон при обновлении на целях, на которые наложены эффекты поглощения урона.
+ «Печать повиновения»: подсказка была изменена так, чтобы отображать бонус урона от силы заклинаний.
+ «Щит праведности»: оба уровня заклинания теперь имеют общее время восстановления.
o Жрецы
+ «Слияние с Тьмой»: эта способность больше не может быть использована, если жрец находится под действием эффекта «Смерч». Это действие приводит к запуску времени обновления без всякого эффекта.
+ «Оберегающий дух»: нанесенные одновременно смертельные удары больше не активируют лечение несколько раз.
+ «Улучшенное священное сосредоточение»: подсказка была исправлена и теперь указывает, что этот талант уменьшает время, а не увеличивает скорость произнесения заклинаний.
+ «Пытка разума»: теперь урон будет наноситься при поддержании этого заклинания, даже если вы не стоите лицом к своей цели. Также исправлена устранена иногда проявлявшаяся задержка нанесения урона данным заклинанием.
+ Каждое заклинание «Молитва восстановления» теперь усиливается только талантами исцеления жреца, произнесшего это заклинание.
+ «Вознесение»: теперь восстанавливает ману, затраченную на заклинание «Слово Силы: Щит», в количестве, которое зависит от запаса маны жреца, а не цели.
+ «Плетение Тьмы»: при каждом произнесении заклинания «Слово Силы: Смерть» накладывается один такой эффект.
+ «Слово Тьмы: Боль»: коэффициент урона от этого заклинания теперь зависит от того, к какому типу существ относится цель.
+ «Всплеск Света»: заклинание «Молитва восстановления» больше не приводит к случайному накладыванию эффекта «Всплеск Света» на жрецов без такого таланта.
+ «Обман разума»: больше не препятствует применению заклинания «Слово Тьмы: Боль» из-за того, что на цель наложен более сильный эффект.
o Разбойники
+ «Отравление»: значения в тексте подсказки были исправлены, чтобы соответствовать действительности.
+ «Веер клинков»: все яды, использованные с этой способностью, теперь срабатывают верно.
+ «Воровская честь»: ранее данная способность при срабатывании увеличивала длину серии всех разбойников с данным талантом, входящих в группу. Эта неполадка была устранена. Также, когда один из участников группы наносит критический удар, срабатывание этой способности не прерывает процесс еды или питья.
+ «Череда убийств»: разбойник больше не выходит из режима незаметности, если при использовании данной способности обнаруживается, что все цели находятся вне досягаемости.
+ «Расправа»: расчет вероятности срабатывания яда, нанесенного на оружие в левой руке, больше не происходит два раза.
+ «Смена ролей» больше не создает угрозу при срабатывании.
o Шаманы
+ «Цепное исцеление»: выбор в качестве первой цели тотема приводит к выводу сообщения о неверной цели.
+ «Щит Земли»: теперь вероятность критического исцеления приравнивается к вероятности критического удара шамана, который произносит это заклинание.
+ «Щит стихий» теперь, как и задумывалось, уменьшает получаемый физический урон на определенный процент.
+ «Вскипание лавы»: исправлена ошибка, позволявшая применять заклинание даже с щитом в левой руке. Теперь для прочтения заклинания нужно вооружиться одноручным топором, кистевым оружием или кинжалом.
+ «Гром и молния» (стихии) теперь корректно отбрасывает цель на 20 м назад, а не на 15 м, как раньше.
+ «Тотем магмы»: Исправлена ошибка, слишком сильно ограничивавшая возможный урон от этой способности.
+ Тотемы защиты от магии: исправлена ошибка с отображением двух значков положительного эффекта, когда два шамана ставят тотемы одновременно.
+ «Поступь духа»: эта способность духа дикого волка теперь корректно снимает с шамана эффекты оплетения и сковывания.
+ «Тотем каменного когтя»: подсказка была изменена и теперь указывает, что поглощающий урон щит действует также и на сам тотем.
o Чернокнижник
+ Прислужники чернокнижника: некоторые прислужники были неправильно классифицированы, из-за чего их характеристики для Wrath of the Lich King были пересчитаны неверно. Запас здоровья и урон, наносимый прислужниками, были увеличены.
+ «Порча»: теперь производится правильный расчет коэффициента урона заклинания в зависимости от того, к какому типу существ относится цель.
+ «Создание камня здоровья»: если в вашем инвентаре уже есть камень здоровья, попытка создать новый не вызовет затрат маны и не обновит время восстановления заклинания.
+ «Демонический круг: телепортация»: кнопка способности затемняется, когда чернокнижник выходит из зоны действия демонического круга, и светлеет, когда чернокнижник находится в зоне действия круга.
+ Рост силы демона: повышение силы заклинаний чернокнижника от «Доспеха Скверны» за счет параметра духа теперь верно отражается на росте силы атаки и заклинаний прислужника.
+ «Похищение маны»: заклинание больше не прерывается, если у цели не осталось маны или если объем маны заклинателя восполнен. Теперь создает небольшой уровень угрозы (ранее не создавало вовсе).
+ «Беспрерывное колдовство»: если время действия заклинания «Порча» обновляется, урон от нее рассчитывается правильно.
+ «Блуждающий дух»: теперь производится правильный расчет коэффициента урона заклинания в зависимости от того, к какому типу существ относится цель. Кроме того, действие способности теперь распространяется только на одну цель. Заклинание корректно обновляется на своей текущей цели.
+ «Манакорм»: талант больше не будет случайно срабатывать у чернокнижников, не имеющих его.
+ «Чудо созидания»: текст всплывающей подсказки изменен и больше не указывает на то, что талант повышает дополнительный урон при применении камней огня и чар.
+ «Метаморфоза»: эффект усиления брони от этого заклинания теперь правильно рассчитывается и верно взаимодействует с другими эффектами усиления и ослабления брони.
+ «Ритуал Рока»: показатели стражника ужаса, призываемого этим ритуалом, усиливаются с ростом характеристик заклинателя.
+ «Объятия Тьмы»: теперь отрицательный эффект суммируется независимо для каждого чернокнижника, наложившего на цель это заклинание. Дополнительный урон для каждого чернокнижника рассчитывается только с учетом наложенного им эффекта «Объятия Тьмы».
+ «Вытягивание души»: теперь производится правильный расчет коэффициента урона заклинания в зависимости от того, к какому типу существ относится цель.
+ «Нестабильное колдовство»: теперь производится правильный расчет коэффициента урона заклинания в зависимости от того, к какому типу существ относится цель.
o Воин
+ «Шторм клинков»: иногда использование этой способности не снимало эффекты оглушения и оплетения. Эта ошибка была исправлена.
+ «Ранящий щит»: первый уровень способности теперь работает верно.
+ «Героический бросок» больше не вызывает эффекта сковывания от морозного доспеха мага.
* PvP
o Аура Озера Ледяных Оков корректно накладывается во всех подземельях и переносится с одной фракции на другую при утрате контроля над территорией.
o Арена: Стоки Даларана: во время прочистки труб игроки отбрасываются назад и не могут использовать демонические круги, призванные в начале поединка на арене.
* Предметы
o Идол Изумрудной Королевы: идол повышал эффективность исцеления на большую величину, чем та, о которой говорилось в его описании. Эта величина была уменьшена, чтобы соответствовать описанию.
o Символ внезапного удара: символ корректно взаимодействует со способностью «Инициатива» при использовании способности «Внезапный удар» вне пределов досягаемости цели.
o Символ рывка: эффект оглушения от способности «Рывок» работает верно, когда способность применена с увеличенного символом расстояния.
o Символ взрыва трупа: дополнительные взрывы не поглощают рун нечестивости.
o Символ омоложения: исцеление от этого символа теперь, как и положено, считается периодическим эффектом.
o Комплект охотника на гроннов: усиление «Духа гадюки» при ношении полного комплекта теперь корректно работает с обновленным «Духом гадюки».
o Зелья маны: воины и рыцари смерти получают корректное сообщение об ошибке при попытке выпить зелье маны.
o Свитки: положительные эффекты от свитков теперь можно заменить более могущественными эффектами других свитков.
o Резервуар для душ: предмет корректно взаимодействует с заклинаниями «Молитва отчаяния», «Возложение рук», «Быстрина» и «Буйный рост».

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